All Questions
393
questions
22
votes
8
answers
1k
views
Snake Defensive Display animation
How one would approach this specific snake motion in Blender as shown in reference:
Reference source
Reference source
The position of the snake visibly remains almost static while the body parts ...
21
votes
3
answers
11k
views
Can modifiers such as "Subdivision" and "Array" be "animated"?
Suppose I wanted to animate an object growing out of the ground, or turning from a cube to a much smoother shape, could I animate this using modifiers and key frames?
I know I can use shape keys to ...
15
votes
3
answers
3k
views
Is there a "Volume Select" equivalent in Blender?
3D Studio has a modifier called "Volume Select" that allows using an element's geometry as a sort of selection force field that influences elements in its path. It can be used to transform many at ...
15
votes
3
answers
8k
views
Array a collection of objects along a curve
So I wanted to array this 3 bottles on a Spiral Curve
I Tried using the most normal way possible, array and curve modifier , the bottles are stretched and the most importantly, only 1 bottle can be ...
15
votes
3
answers
8k
views
How can I easily animate cutaway views on multiple objects?
I'm trying to create animated cutaway views on multiple objects in my scene. For example, in my car model, the seats and other interior objects are separate objects.
This question talks about using ...
13
votes
3
answers
1k
views
Compressional wave in a cube
I want to see the propagation of a compressional wave in a cube. I meshed a cube along Y and just added wave in this same direction as follows:
But only the first and the last Y normal surfaces move ...
13
votes
1
answer
2k
views
How to create a "fluid/distortion" effect on a solid object (example inside)
I've been struggling to understand how I should approach the following effect in Blender:
Watch the YouTube Video The Node (at 1:37)
I've tried to solve this one through the displacement modifier (...
11
votes
2
answers
18k
views
How do I stick an object to another objects vertex?
I just created a plane and added a wave modifier to it, to simply make it look like something fluid. Now, I have an Object that I want to place on the surface of this fluid plane. But how do I do that?...
10
votes
4
answers
7k
views
Dotted line on curve?
I'm making a video, and I have two identical objects that start in the same place and then separate. I want to have a dotted line connecting them which appears only when the two objects start ...
10
votes
2
answers
1k
views
Dynamic proportional edit connected to an object?
Is there a method or modifier that would allow me to dynamically create an effect on a mesh similar to the proportional edit, that would accept a magnitude, position and directional vector by using ...
10
votes
1
answer
874
views
How to animate an object so it follows the slope (normal) of another object?
I'd like to animate an object moving over a surface and have the object positioned so it follows the slope (normal) of the surface.
Using a shrinkwrap constraint, the object will follow the change in ...
9
votes
3
answers
2k
views
Deform a hole on a torus
I'm new to Blender.
Is there some way to animate a deformation of a hole on a torus by expanding it?
Like in this video. (until 2.5 second, I don't need to completely shrink it)
I tried to use shape ...
9
votes
3
answers
13k
views
How to duplicate an object in 2.8 via the Python API
I know how to successfully duplicate an object by using
bpy.ops.object.add_named(name = 'TemplateObjectName')
If the template object named 'TemplateObjectName' ...
9
votes
1
answer
5k
views
How to edit a rotated mesh in pose mode
I want to edit a mesh of a rotated object in pose mode.
But when I select a rotated object with edit mode, it is restored to its original condition.
I want to make an animation process of folding, so ...
8
votes
1
answer
14k
views
How to animate the Displacement of the Displace modifier
I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could ...