All Questions
9
questions
0
votes
1
answer
86
views
Baking animations with modifiers to export to unity
Description:
I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
2
votes
1
answer
96
views
Baking animation for an object with a lattice modifier
I have a sword with a lattice modifier on it. The sword and the lattice are both parented to an empty that swings the sword. I animated the lattice to deform and stretch the sword in the middle of the ...
1
vote
0
answers
76
views
Ways of Baking Animation with Applying Modifiers to Each of the Keyframe?
Good day!
Prehistory:
I'm creating website which would display different styles of tying shoelaces on 3D shoe mesh.
Problem I faced with:
I created and keyframe animated shoelaces using an array and ...
2
votes
1
answer
185
views
How can I use an animated bezier curve as a boolean for a mesh?
I have a bezier curve that I have animated with an armature and hooks.
It is 2D, has a fill mode set to both, and is extruded.
Now, I want to use that curve to make a diff operation with a mesh. Is ...
2
votes
0
answers
373
views
Build modifier - Bake object or Halt animation
Is there a method of baking an object so it holds it's current state? For example at frame 60 (60% built) on the time line the object is what I would like to hold for re-animating. The actual build ...
2
votes
0
answers
414
views
How to bake a curve animation
I'm trying to animate a curve with hooks.
And I want to upload the curve to Sketchfab but it doesn't supports curves it gives errors on the model, so I want to bake the animation to a mesh madded by ...
1
vote
0
answers
522
views
How to bake an animation for a deformed mesh?
I have made a mesh which is being shrinkwrapped onto a moving plane, which gives the effect of the mesh waving and moving. Problem is, I don't want the mesh to be dependent of the shrinkwrap modifier. ...
0
votes
0
answers
39
views
How do I make a control object animate where I want in a scene?
I'm making an audio visualizer and using a cast modifier to animate an object. I have another object set as the control object. The control object is set to "Bake Sound to F-Curves".
I want to ...
3
votes
0
answers
827
views
How to bake Simple Deform modifier animation for exporting? [duplicate]
I've animated my object with Simple Deform modifier (keyframed Angle property in Bend tab) and i would like to export this animation into game engine via .fbx. If i'm not wrong, i need to bake ...