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0 votes
1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
2 votes
1 answer
96 views

Baking animation for an object with a lattice modifier

I have a sword with a lattice modifier on it. The sword and the lattice are both parented to an empty that swings the sword. I animated the lattice to deform and stretch the sword in the middle of the ...
Beneficial Tree's user avatar
1 vote
0 answers
76 views

Ways of Baking Animation with Applying Modifiers to Each of the Keyframe?

Good day! Prehistory: I'm creating website which would display different styles of tying shoelaces on 3D shoe mesh. Problem I faced with: I created and keyframe animated shoelaces using an array and ...
Nazar's user avatar
  • 11
2 votes
1 answer
185 views

How can I use an animated bezier curve as a boolean for a mesh?

I have a bezier curve that I have animated with an armature and hooks. It is 2D, has a fill mode set to both, and is extruded. Now, I want to use that curve to make a diff operation with a mesh. Is ...
gordie's user avatar
  • 2,550
2 votes
0 answers
373 views

Build modifier - Bake object or Halt animation

Is there a method of baking an object so it holds it's current state? For example at frame 60 (60% built) on the time line the object is what I would like to hold for re-animating. The actual build ...
SGZLS's user avatar
  • 23
2 votes
0 answers
414 views

How to bake a curve animation

I'm trying to animate a curve with hooks. And I want to upload the curve to Sketchfab but it doesn't supports curves it gives errors on the model, so I want to bake the animation to a mesh madded by ...
Gresthol's user avatar
  • 365
1 vote
0 answers
522 views

How to bake an animation for a deformed mesh?

I have made a mesh which is being shrinkwrapped onto a moving plane, which gives the effect of the mesh waving and moving. Problem is, I don't want the mesh to be dependent of the shrinkwrap modifier. ...
Espen Sales's user avatar
  • 1,192
0 votes
0 answers
39 views

How do I make a control object animate where I want in a scene?

I'm making an audio visualizer and using a cast modifier to animate an object. I have another object set as the control object. The control object is set to "Bake Sound to F-Curves". I want to ...
ace's user avatar
  • 13
3 votes
0 answers
827 views

How to bake Simple Deform modifier animation for exporting? [duplicate]

I've animated my object with Simple Deform modifier (keyframed Angle property in Bend tab) and i would like to export this animation into game engine via .fbx. If i'm not wrong, i need to bake ...
Good Samaritan's user avatar