All Questions
Tagged with materials texture-coordinates
53
questions
0
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16
views
"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
0
votes
0
answers
15
views
Transparent material turns black when exported to GLB/GLTF
I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
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0
answers
12
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How to export obj with texture coordinates and mapping applied to image textures? [duplicate]
I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
0
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0
answers
34
views
Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
1
vote
3
answers
40
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how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
0
votes
1
answer
152
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Creating material with real-world sized tiles
I am working on my flat project.
I want to create a material that could take texture images of tiles and value input of their real-world size, resulting in covering meshes with an exact number of ...
1
vote
1
answer
49
views
Image centered on cube material
I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output.
The problem is that when I'm moving trough the 3d view it move the image position.
...
2
votes
2
answers
94
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
1
vote
1
answer
286
views
Shape Burst Gradient / 2D SDF in Shader Editor
I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
2
votes
1
answer
283
views
How does Normal Texture Coordinate work?
Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate:
Here’s what I tested:
The z coordinate of the pixels which are…:
…...
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0
answers
34
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
1
vote
1
answer
325
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seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
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0
answers
107
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Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
2
votes
1
answer
135
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How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
0
votes
1
answer
272
views
I want to texture a model from Total War: Warhammer 3
I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
0
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0
answers
366
views
Is there a way to distort UV coordinates along the path of a gradient?
Here is an image representing default UV coordinates of a square image plane.
In the UV editor's XY space this is visually represented with colors:
X axis = red
Y axis = green
What I would like to ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
0
votes
1
answer
156
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How to get rid of material distortion?
Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?.
Ps. I tried UV unwrapping and ...
1
vote
2
answers
482
views
Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)
This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
0
votes
1
answer
886
views
Applying Cubemap Reflections to Non-spherical Objects
I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation.
Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
3
votes
1
answer
239
views
Material that "recognises" open edges of mesh?
I'm looking for a way to mix two materials based on distance from open edges of a mesh.
Example:
I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
5
votes
3
answers
2k
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GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
0
votes
2
answers
400
views
How to create and "layer" texture nodes into one material?
Hello guys how are yall?
I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
3
votes
1
answer
391
views
Wrap procedural texture around a cube spherically?
I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
1
vote
2
answers
235
views
How to texture mapping like this?
I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched.
Even side faces is not stretched
I think there's ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
93
views
How to prevent texture stretching? [closed]
here the file with the problem.
bc how to prevent texture stretch when the texture is going up the wall.
1
vote
1
answer
319
views
How do I paint over a material, then occlude the material where I painted?
I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
1
vote
1
answer
393
views
Create Optical Illusion with Perspectives
I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...
0
votes
1
answer
56
views
Question about Shading
I'm new to this website and i am new to Blender 3d so i have a question about shading.
Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
2
votes
2
answers
143
views
Having a material reveal itself along the object's path? -- For Lightning
Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
0
votes
1
answer
349
views
UV unwrap changes Material thats Using uv coordinate
So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
2
votes
1
answer
512
views
Fix parallax occlusion mapping from the side
I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem.
From the top the ...
0
votes
0
answers
102
views
select a texture in texture atlas without moving UV
Hello i have this texture atlas
How do i select one of the texture without using a (cheap and dirty) UV moving? I would preferably plug something in the vector input of the Image texture.
1
vote
1
answer
237
views
Rotating the texture
I have a problem where the texture is on the wrong side.I want it in the middle of the sphere (left arrow). Rotating it did not fix it either. I was wondering if anyone know how to fix this?
0
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1
answer
3k
views
How to create a gradient material across an object's local z-axis?
I can't figure out how to get this to work exactly, but I'm guessing I'll need Texture Coordinate and Mapping nodes.
I am trying to create a material that creates a gradient relative to an object's ...
5
votes
1
answer
279
views
Get Loc/Rot/Scale of object in material using Object Texture Coords?
Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
2
votes
1
answer
209
views
Ceiling brick texture is distorted
I'm triyng to scale a brick texture for a ceiling.
It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
1
vote
0
answers
49
views
How to give uniform thicknes to edges of an object using materials(nodes)?
Here I want to create a thick border around my object using materials (Nodes).
Here is my model and material.
But, when we see closely, there is a variation in thickness of side borders.
The side ...
4
votes
1
answer
232
views
Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
5
votes
1
answer
3k
views
Cubemap projection onto a sphere
I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this.
See the image below as example cubemap.
I am able to map ...
0
votes
0
answers
46
views
Material Has Dark Areas that Move as Object Moves When Rendered
I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
1
vote
2
answers
265
views
How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?
I'll try to clarify. I have a guitar body mesh.
I want the front & back to have a lighter wood texture.
I want the sides to have the same texture, but stained darker.
Here's the tricky part: ...
1
vote
0
answers
22
views
Scaling textures across different objects [duplicate]
Is there a way to keep the checker texture the same size?
Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...
1
vote
2
answers
1k
views
How to introduce random material offset and rotation to array modifier created objects in 2.81?
I have generated tiled wall using 2 times array modifier(width and height),
I want to introduce some randomness to materials so the tiles don't look like cut from single large piece.
I tried adding ...
1
vote
1
answer
759
views
Use Camera/Window projection when texture painting?
I am trying to paint a texture mask based on a certain camera angle. This texture will then be used with Window coordinates in the material nodes. However, in texture paint mode, its only possible to ...
3
votes
1
answer
2k
views
How can I make a texture flow along a bent mesh?
My Goal is to create a texture that flows along a path.
An analogy would be like liquid flowing through a crazy straw.
As an example, I've created a ...
1
vote
0
answers
3k
views
Node setup for a decal in blender 2.8
How can I add a second material as a decal?
I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
0
votes
2
answers
331
views
Can't flip ColorRamp vertical using Mapping node (Cycles)
I've been following this post to ColorRamp my mountains according to height - however as much as i fiddle around with the X, Y and Z axis they seem to have no effect vertically and simply point ...