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0 votes
1 answer
152 views

Creating material with real-world sized tiles

I am working on my flat project. I want to create a material that could take texture images of tiles and value input of their real-world size, resulting in covering meshes with an exact number of ...
randomCoder1's user avatar
0 votes
1 answer
3k views

How to create a gradient material across an object's local z-axis?

I can't figure out how to get this to work exactly, but I'm guessing I'll need Texture Coordinate and Mapping nodes. I am trying to create a material that creates a gradient relative to an object's ...
Rekov's user avatar
  • 2,532
5 votes
1 answer
279 views

Get Loc/Rot/Scale of object in material using Object Texture Coords?

Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
Ascalon's user avatar
  • 6,647
1 vote
0 answers
49 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
Bhagath's user avatar
  • 81
1 vote
2 answers
265 views

How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?

I'll try to clarify. I have a guitar body mesh. I want the front & back to have a lighter wood texture. I want the sides to have the same texture, but stained darker. Here's the tricky part: ...
CreeDorofl's user avatar
1 vote
0 answers
22 views

Scaling textures across different objects [duplicate]

Is there a way to keep the checker texture the same size? Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...
yeroc elleros's user avatar
3 votes
1 answer
2k views

How can I make a texture flow along a bent mesh?

My Goal is to create a texture that flows along a path. An analogy would be like liquid flowing through a crazy straw. As an example, I've created a ...
mdcrtv's user avatar
  • 93
1 vote
1 answer
8k views

Create smooth vertical gradient with Emission shader and Diffuse shader

I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
ho.s's user avatar
  • 370