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I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material input in locations where I texture paint. How could I rearrange my shader nodes?

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Your paint should be black&white ...

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... and used as Factor for mixing shaders.

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Or you can create new texture with Alpha zero and paint directly by color ...

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... and use Alpha channel as Factor for mixing shaders.

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  • $\begingroup$ How do I create a new texture with Alpha zero? $\endgroup$ Commented Jan 14, 2022 at 4:44
  • $\begingroup$ When you click New, properties window popups. Click on color and last parametr is A ... So just set it to zero. $\endgroup$
    – vklidu
    Commented Jan 14, 2022 at 7:03
  • $\begingroup$ That only works if I don't connect any inputs to the output's displacement, which I am trying to retain $\endgroup$ Commented Jan 19, 2022 at 20:35

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