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2 votes
1 answer
283 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Orange Cat's user avatar
0 votes
0 answers
366 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
  • 19.3k
0 votes
1 answer
886 views

Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
Trasche's user avatar
  • 183
1 vote
0 answers
49 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
Bhagath's user avatar
  • 81
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43