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15 votes
1 answer
68k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
5 votes
1 answer
3k views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
null's user avatar
  • 828
5 votes
1 answer
279 views

Get Loc/Rot/Scale of object in material using Object Texture Coords?

Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
Ascalon's user avatar
  • 6,647
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43
3 votes
1 answer
391 views

Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
Smith_USA_MD's user avatar
3 votes
1 answer
2k views

How can I make a texture flow along a bent mesh?

My Goal is to create a texture that flows along a path. An analogy would be like liquid flowing through a crazy straw. As an example, I've created a ...
mdcrtv's user avatar
  • 93
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
2 votes
1 answer
283 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Orange Cat's user avatar
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
2 votes
2 answers
94 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
2 votes
1 answer
512 views

Fix parallax occlusion mapping from the side

I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem. From the top the ...
garlfin's user avatar
  • 41
2 votes
1 answer
209 views

Ceiling brick texture is distorted

I'm triyng to scale a brick texture for a ceiling. It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
Pep's user avatar
  • 117
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
Strangeland's user avatar
1 vote
2 answers
235 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
user117474's user avatar

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