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15 questions with no upvoted or accepted answers
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
Strangeland's user avatar
1 vote
3 answers
40 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
1 vote
1 answer
49 views

Image centered on cube material

I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output. The problem is that when I'm moving trough the 3d view it move the image position. ...
niño planta's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
254 views

How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
Loko's user avatar
  • 91
1 vote
0 answers
49 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
Bhagath's user avatar
  • 81
1 vote
0 answers
3k views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
mushcraft's user avatar
  • 133
0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
0 votes
0 answers
15 views

Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
Maxine Jarlsbo's user avatar
0 votes
0 answers
34 views

Object mapped material orientation based rotation and area based offset

I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures. As for the first issue, I would like to rotate the textures on this material by 45 ...
Doeba0ermo's user avatar
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
  • 1
0 votes
0 answers
107 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
Rick's user avatar
  • 1
0 votes
0 answers
366 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
  • 19.3k
0 votes
0 answers
102 views

select a texture in texture atlas without moving UV

Hello i have this texture atlas How do i select one of the texture without using a (cheap and dirty) UV moving? I would preferably plug something in the vector input of the Image texture.
Xephobia's user avatar
0 votes
0 answers
46 views

Material Has Dark Areas that Move as Object Moves When Rendered

I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
Joshua C's user avatar