All Questions
15
questions
0
votes
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answers
34
views
Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
1
vote
1
answer
49
views
Image centered on cube material
I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output.
The problem is that when I'm moving trough the 3d view it move the image position.
...
0
votes
0
answers
107
views
Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
0
votes
1
answer
156
views
How to get rid of material distortion?
Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?.
Ps. I tried UV unwrapping and ...
0
votes
1
answer
886
views
Applying Cubemap Reflections to Non-spherical Objects
I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation.
Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
5
votes
3
answers
2k
views
GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
1
vote
2
answers
235
views
How to texture mapping like this?
I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched.
Even side faces is not stretched
I think there's ...
1
vote
1
answer
319
views
How do I paint over a material, then occlude the material where I painted?
I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
1
vote
1
answer
393
views
Create Optical Illusion with Perspectives
I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...
0
votes
1
answer
349
views
UV unwrap changes Material thats Using uv coordinate
So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
2
votes
1
answer
512
views
Fix parallax occlusion mapping from the side
I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem.
From the top the ...
1
vote
1
answer
237
views
Rotating the texture
I have a problem where the texture is on the wrong side.I want it in the middle of the sphere (left arrow). Rotating it did not fix it either. I was wondering if anyone know how to fix this?
2
votes
1
answer
209
views
Ceiling brick texture is distorted
I'm triyng to scale a brick texture for a ceiling.
It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
5
votes
1
answer
3k
views
Cubemap projection onto a sphere
I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this.
See the image below as example cubemap.
I am able to map ...
1
vote
0
answers
3k
views
Node setup for a decal in blender 2.8
How can I add a second material as a decal?
I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....