All Questions
17
questions
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answers
16
views
"Object" Texture Coordinate option showing a blank texture
Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end.
I have tried ...
0
votes
0
answers
34
views
Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
2
votes
1
answer
283
views
How does Normal Texture Coordinate work?
Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate:
Here’s what I tested:
The z coordinate of the pixels which are…:
…...
0
votes
0
answers
34
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How to create textures with offsets from mesh edge?
I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
0
votes
0
answers
107
views
Parallax Mapping holes in texture
Hello i made a simple parallax set up that works but for some reason there is this problem.
As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
1
vote
2
answers
482
views
Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)
This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
3
votes
1
answer
239
views
Material that "recognises" open edges of mesh?
I'm looking for a way to mix two materials based on distance from open edges of a mesh.
Example:
I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
0
votes
2
answers
400
views
How to create and "layer" texture nodes into one material?
Hello guys how are yall?
I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
1
vote
2
answers
235
views
How to texture mapping like this?
I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched.
Even side faces is not stretched
I think there's ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
93
views
How to prevent texture stretching? [closed]
here the file with the problem.
bc how to prevent texture stretch when the texture is going up the wall.
0
votes
1
answer
349
views
UV unwrap changes Material thats Using uv coordinate
So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
0
votes
0
answers
46
views
Material Has Dark Areas that Move as Object Moves When Rendered
I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
1
vote
0
answers
3k
views
Node setup for a decal in blender 2.8
How can I add a second material as a decal?
I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....