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1 vote
3 answers
40 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
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