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2 votes
2 answers
94 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
1 answer
286 views

Shape Burst Gradient / 2D SDF in Shader Editor

I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
KitOaken's user avatar
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
  • 1
1 vote
1 answer
325 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
0 votes
1 answer
56 views

Question about Shading

I'm new to this website and i am new to Blender 3d so i have a question about shading. Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
Vincent Thamrin's user avatar
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
Strangeland's user avatar
5 votes
1 answer
3k views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
null's user avatar
  • 828
1 vote
2 answers
265 views

How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?

I'll try to clarify. I have a guitar body mesh. I want the front & back to have a lighter wood texture. I want the sides to have the same texture, but stained darker. Here's the tricky part: ...
CreeDorofl's user avatar
1 vote
1 answer
8k views

Create smooth vertical gradient with Emission shader and Diffuse shader

I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
ho.s's user avatar
  • 370