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1 vote
2 answers
275 views

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
-1 votes
0 answers
31 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
2 votes
0 answers
31 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
4 votes
1 answer
259 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
3 votes
1 answer
532 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
2 votes
0 answers
24 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
0 votes
0 answers
30 views

Procedural gradient creates banding... Why?

This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
3 votes
1 answer
6k views

Rock PBR Texture Creation within Blender (Procedural) for export in game engines

I've seen in Blender Docs that there are some of the procedural textures in Blender like Voronoi/Clouds/Noise etc. I've seen Substance Designer which is a good alternative to create textures for game ...
1 vote
1 answer
937 views

Creating a short fur material in Blender

In the Blue Sky Studios movie Ferdinand, I learned that the body fur on the bull characters was created using a material that emulates very short fur. How can I create a material like that in Blender?
0 votes
1 answer
60 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
1 vote
1 answer
78 views

How to make material static?

I have this material applied to a human figure. I want to see what it would be like if the colors were not bouncing around different faces. Does anyone know how to achieve that? Blend file:
1 vote
0 answers
59 views

Procedural Texture Repetition boundaries Problem

I'm trying to build a texture mapping that can do the following things: Adjust number of repetitions, Right, Left Top and Bottom Space the tiles apart from each other Scale Rotate Translate Entire ...
0 votes
1 answer
98 views

Geometry Nodes messes up Vector Displacement

Please help me check out the Maths of these nodes. I’m combining the Shader Nodes and Geometry Nodes to create something. This “Multiple Balls” object is using Geometry Nodes to assign “Individual ...
3 votes
1 answer
366 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
0 votes
1 answer
48 views

Procedural material for corrosion

I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface. I have tried using the Noise ...
0 votes
1 answer
41 views

Seamless overlapping in procedural material

I'm currently developing a procedural art material. A combination of slate and gold. So far the design is good, but what I can't do is to bring the three different gold materials together, - ...
2 votes
1 answer
47 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
2 votes
2 answers
94 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
1 vote
0 answers
22 views

How to bake multiple instances with randomized emission/material?

I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data. Node setup:...
4 votes
1 answer
616 views

Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
0 votes
1 answer
86 views

Make transparent this black procedural emission using Combine XYZ and Value nodes?

I'm trying to use these CombineXYZ and Value nodes for transparency and emission. Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
2 votes
1 answer
60 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
1 vote
1 answer
254 views

What's the point of ArcTan2?

please help me understand: What’s the point of ArcTan2? In what situation would a person prefer using it over ArcTan1? What is its Mathematical function? My thoughts: The function of ArcTan1 is ...
3 votes
1 answer
757 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
0 votes
0 answers
57 views

How to keep the procedural texture unchanged in the pose mode?

This question is related to the previous question. The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows: In ...
0 votes
0 answers
37 views

Texture bake procedural material fire not working?

I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial? My Blender fire file
2 votes
1 answer
205 views

Is there a way to improve performance of procedural materials in the viewport without affecting render quality?

Most of my materials are procedural, but they are taxing my viewport performance? Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
2 votes
1 answer
116 views

Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface

I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...

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