All Questions
Tagged with materials cycles-render-engine
1,593
questions
60
votes
5
answers
31k
views
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
52
votes
8
answers
123k
views
How can I create a water material in Cycles?
I'm creating a scene with large amounts of water that will be readily visible, containing refraction and at various angles. The scene is an indoor long-course swimming pool, about 50 meters, all of ...
49
votes
2
answers
92k
views
How to create a mirror shader?
I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible?
From Wikipedia:
Mirrors are manufactured by applying a ...
49
votes
7
answers
87k
views
How to blur a texture node in cycles material?
For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it.
...
47
votes
3
answers
26k
views
Iridescence In Cycles?
Is it possible to create an iridescence shader in Cycles?
Specifically for something like DVDs, soap bubbles, engine oil, etc..
47
votes
3
answers
28k
views
Control Cycles/Eevee material nodes and material properties using python?
How can I define the different properties of an Cycles/Eevee material? Such things as glossy, glass, diffuse, RGB-color, emissive via python scripting?
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...
42
votes
3
answers
36k
views
How can I make a material only apply to a side of a plane?
How could a one-sided material be achieved with the Cycles renderer?
I would like to create a plane that is completely transparent from one side, and a mirror from the other side.
It would be cool ...
41
votes
1
answer
51k
views
How to assign a new material to an object in the scene from Python?
How can I assign a new material to an object in the scene via Python?
40
votes
2
answers
51k
views
Is there really a way to make a true toon shader material in Cycles?
Is there a way to make a true toon shader material in Cycles?
Here's, in order of importance, what would be ideal to find in such a shader:
Must use Cycles
Must be an actual shader
Must not rely on ...
39
votes
2
answers
21k
views
How can I create a convincing sea material in Cycles without using the ocean modifier?
I'm trying to render a sea scene animation, but using the ocean modifier and huge subdivisions isn't feasible due to the large scale. Luckily it's a calm sea and seen from quite a distance, but there ...
36
votes
2
answers
43k
views
How to Construct a Diamond or Other Gemstone Material in Cycles
What would be the material or shaders node set up for a smooth gem in blender cycles engine?
I want a result similar to this image:
35
votes
4
answers
29k
views
How do I create a reflective white material?
I'm pretty new to this and this is my first question here, any help would be greatly appreciated.
So basically what I want to achieve is a floor material as seen in this photo...
...the reflections ...
35
votes
3
answers
76k
views
Make a gold reflective object
Brand new to blender, and I'm trying to make a metallic object that is reflective.
There are lots of tutorials on youtube, however none of them are compatible with blender 2.71 with the cycles render....
35
votes
1
answer
7k
views
How to make a "reflective tape" material in cycles?
How can I make a cycles material that gets very bright when a light is shown on it, yet still has normal colors?
I'm talking about the "Retroreflective sheeting" that can be seen on road signs, the ...
34
votes
3
answers
12k
views
What is the difference between the displace socket and a bump map?
Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials?
As far as I can tell, they are the same. Is the displacement ...
32
votes
3
answers
23k
views
What is Dot Product?
I am doing this Blenderguru tutorial on Making Fire and at some point he is adding the Vector Math node Dot Product to his material. And he says that he does not understand what he is doing but this ...
31
votes
4
answers
14k
views
Blurring/Feathering a Procedural Pointiness Mask
I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
30
votes
1
answer
10k
views
How do I emit light from inside a object?
I need to know how to make the buttons in my blender project look the same as in this photo. Mine all look pale, even with the emission material. Is there anyway I can get my buttons like this?
30
votes
2
answers
16k
views
Difference between Add Shader and Mix Shader?
What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine?
I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...
30
votes
3
answers
31k
views
Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage
I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'.
Essentially I want a shader that is shadeless—like an emitter—but ...
28
votes
2
answers
40k
views
Add a transparent image on top of a material [duplicate]
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf).
On the left is the image with the features, on the right is ...
27
votes
1
answer
7k
views
How to create a procedural chevron like texture/material?
I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
26
votes
3
answers
18k
views
How to change hair color along length of strand?
At some point (not right away), I'll be wanting to make a character model which has multicolor hair. Namely, it will be one color closer to the roots, and another color closer to the tips.
Is there ...
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
26
votes
2
answers
2k
views
How to understand the math behind Andrew Price's embedding his beer within his glass
I just watched the Blender Guru video How to Make a Beer in Blender and stopped at the point where it advises us to make the liquid slightly larger in diameter than the inner diameter of the glass - ...
25
votes
3
answers
43k
views
How do I colour a 3D terrain based on its height?
How do I colour a 3D terrain based on the height? Say, bottom green, and gradually to brown in the middle and white at the top.
When I use colour ramp node, I can see gradient colour across the 3d ...
25
votes
3
answers
34k
views
fluid in a glass
I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
23
votes
1
answer
38k
views
How to create clear plastic? (Cycles)
I am trying to make a clear plastic material.
Here is what I have.
I am looking for something more like this. (but darker)
Everything I try looks more like glass than plastic.
I have tried ...
23
votes
3
answers
5k
views
Cycles Materials Math node with more than two inputs
Are there any mods that allow Math nodes to accept more than just two inputs? I regularly find myself wanting to, say, get the Maximum value from multiple inputs and end up having to chain multiple ...
23
votes
1
answer
11k
views
How to render a mesh transparent with a color on its edges only, with nodes?
I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really ...
23
votes
2
answers
47k
views
Using a Normal map together with a Bump map
I've been stressing these days searching for a video on using a Normal map with a Bump map, but I haven't found something good. Some suggest connecting the Bump input into the Displacement output and ...
23
votes
2
answers
7k
views
Custom fresnel curve
When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
23
votes
3
answers
75k
views
Export cycles material to unity
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.
I don't know the correct words to ...
22
votes
4
answers
17k
views
How to build a Shader for Anodized Aluminium
I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this:
If I look at real life images of this "Iphone 6 Space Gray" I feel ...
21
votes
3
answers
968
views
What's the point of mixing the same shader types?
Many time I've seen some material using mixing of two same nodes like this:
Is there any difference from using this?
21
votes
6
answers
31k
views
Why does a plane with an image texture show as black in Cycles?
I created a plane and added a Diffuse Material with an image as the texture, and a single lamp above it, using all default settings otherwise. Strangely, the plane appears as black in Cycles. I can't ...
21
votes
1
answer
12k
views
How to make dirty looking object?
I want to make an object look dusty and have some scruff on it (like the image directly below), but I am unsure of how to go about this.
Notice the dust and smudges on it, that's what I am trying to ...
20
votes
3
answers
5k
views
How to make a procedural white birch bark material in cycles?
How can I proceduraly create the dark lines as seen in white birch (paper birch) bark?
This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
20
votes
4
answers
32k
views
Rendering smoke in Cycles?
I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material ...
20
votes
2
answers
23k
views
How can I animate my Cycles shaders?
For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene.
I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
20
votes
2
answers
5k
views
Distance from the surface as an input node for use with volumetric materials
I would like to create a material that has a volumetric component whose local Density depends on the depth of each volume point below the surface.
Can the information "how deep below the surface is ...
20
votes
1
answer
45k
views
How to add bump to shader?
I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
20
votes
1
answer
48k
views
How can I blend two textures together using Cycles?
I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
20
votes
3
answers
2k
views
Which is faster: A math node tree or an OSL shader?
In terms of render times for Cycles materials, which is faster? A material node tree containing many (~20-50) math nodes or a single OSL shader script node performing the same calculation.
19
votes
3
answers
5k
views
Low Poly Water Effect
How would I achieve this low poly water effect using cycles?
But the closest I've gotten would be this:
19
votes
1
answer
19k
views
How to make foam with bubbles (beer, bath)
My goal is create realistic foam. I mean really realistic foam with bubbles, no only SSS shader and done :-).
Use particle system's is not enough, because bubbles overlaps and black artifact's ...
19
votes
2
answers
13k
views
Procedural brush stroke texture?
I want to make some procedural textures that look like a bunch of brush strokes, pencil scribbles, or the like. The core component being that they are a collection of strokes that go mostly in the ...
18
votes
1
answer
18k
views
Color vs. Non-Color data
I was always under the assumption that turning an image to "Non-Color data" that is was converting it to greyscale. Playing around with normal maps it doesn't seem to be doing that at all. So what is ...
18
votes
5
answers
43k
views
How to properly hook up various maps types in Cycles?
I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:
...