All Questions
Tagged with materials cycles-render-engine
414
questions
28
votes
2
answers
40k
views
Add a transparent image on top of a material [duplicate]
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf).
On the left is the image with the features, on the right is ...
47
votes
3
answers
28k
views
Control Cycles/Eevee material nodes and material properties using python?
How can I define the different properties of an Cycles/Eevee material? Such things as glossy, glass, diffuse, RGB-color, emissive via python scripting?
9
votes
3
answers
14k
views
Why does an object with a glossy shader render in black?
When I apply a glossy shader to the material of my text, the text becomes just black. Why?
I have lamp and everything, but the problem persists.
The text is red before I add the glossy shader.
I'm ...
18
votes
5
answers
43k
views
How to properly hook up various maps types in Cycles?
I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:
...
42
votes
3
answers
36k
views
How can I make a material only apply to a side of a plane?
How could a one-sided material be achieved with the Cycles renderer?
I would like to create a plane that is completely transparent from one side, and a mirror from the other side.
It would be cool ...
8
votes
1
answer
8k
views
Strange black shading. Cannot fully light mesh. (Cycles)
Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader.
And this is in rendered view. I've tried using environmental lighting as well as a directional ...
12
votes
1
answer
7k
views
How can you smooth the edge between two materials?
I have created this with cycles:
But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
49
votes
7
answers
87k
views
How to blur a texture node in cycles material?
For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it.
...
30
votes
3
answers
31k
views
Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage
I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'.
Essentially I want a shader that is shadeless—like an emitter—but ...
47
votes
3
answers
26k
views
Iridescence In Cycles?
Is it possible to create an iridescence shader in Cycles?
Specifically for something like DVDs, soap bubbles, engine oil, etc..
12
votes
1
answer
21k
views
How can I setup a Material in Cycles for Z-Transparency?
After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...
41
votes
1
answer
51k
views
How to assign a new material to an object in the scene from Python?
How can I assign a new material to an object in the scene via Python?
23
votes
3
answers
75k
views
Export cycles material to unity
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.
I don't know the correct words to ...
13
votes
3
answers
21k
views
How do you make an image emission without washing out the image?
I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
20
votes
4
answers
32k
views
Rendering smoke in Cycles?
I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material ...
25
votes
3
answers
34k
views
fluid in a glass
I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
11
votes
2
answers
25k
views
How do you animate image texture materials in blender cycles with keyframes?
I have an image texture material on a mesh already in blender cycles 2.75... I was wondering how to change the material with keyframes so it changes to different pictures in the animation... I tried ...
6
votes
2
answers
3k
views
How can I render objects with very shiny surfaces?
I am trying to render a kitchen sink / Faucet
Here is another reference image of what I want
What I have got so far is this
Settings for World:
I have used an environment map HDRI with 0 ...
13
votes
1
answer
9k
views
How can I make my procedural brick texture map correctly to both a cube and cylinder?
I've been experimenting with node-based procedural materials in Cycles lately, and after spending a few hours working out a brick material that works pretty well along walls, I noticed that it has a ...
60
votes
5
answers
31k
views
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
35
votes
3
answers
76k
views
Make a gold reflective object
Brand new to blender, and I'm trying to make a metallic object that is reflective.
There are lots of tutorials on youtube, however none of them are compatible with blender 2.71 with the cycles render....
16
votes
2
answers
4k
views
Make the flame of a candle more yellow
Here is what I have so far:
The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow:
Can anyone help me out? Thanks!
15
votes
1
answer
68k
views
How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
9
votes
1
answer
5k
views
Setup a decal material in cycles [duplicate]
I'm trying to setup a image decal in cycles, and I can't figure how to setup the nodes to work fine. Does anyone know the solution?
blendFile
40
votes
2
answers
51k
views
Is there really a way to make a true toon shader material in Cycles?
Is there a way to make a true toon shader material in Cycles?
Here's, in order of importance, what would be ideal to find in such a shader:
Must use Cycles
Must be an actual shader
Must not rely on ...
18
votes
3
answers
5k
views
Can I use Cycles materials with Blender Internal?
Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal?
The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
8
votes
1
answer
1k
views
Make light paths only pass through non-emitted areas?
I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's ...
27
votes
1
answer
7k
views
How to create a procedural chevron like texture/material?
I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?