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0 votes
0 answers
18 views

What is causing these cross-hatch artifacts on my glass BSDF?

This happens to any glass shader in my scene on objects that aren't single planes. (Cubes show it too. A plane extruded will have it but it won't be apparent unless you add loop cuts.) No Artifacts: ...
0 votes
1 answer
764 views

Repeating image texture not repeated

I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh. How can I have the texture repeat (section 3) through section 2 (white for some reason)? I made ...
2 votes
1 answer
36 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
0 votes
0 answers
21 views

Cycles render part of my background image and leave the rest blank

When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding) The UV map is good, no camera clipping, I also tried tiling, scaling ...
0 votes
1 answer
22 views

Glass render is black for some reason and I tried tweaking the light paths on render properties

I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0 votes
1 answer
829 views

Environment behind window for interior renderings

I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0 votes
1 answer
466 views

Material is black at edges when rendered

Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
1 vote
0 answers
17 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
0 votes
0 answers
12 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
12 votes
1 answer
7k views

How can you smooth the edge between two materials?

I have created this with cycles: But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
1 vote
1 answer
448 views

How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?

I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
0 votes
1 answer
276 views

object transparent in render

an object in my scene (actually multiple) are all transparent in render. this is because of the transmission box i have unchecked in the object properties tab i have the box checked in order to not ...
2 votes
1 answer
2k views

Gradient material separate z axis and x axis

I made a gradient material shown in the picture. It should fade out on Z axis. But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis. Any solution to ...
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...

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