All Questions
Tagged with materials cycles-render-engine
1,594
questions
0
votes
0
answers
18
views
What is causing these cross-hatch artifacts on my glass BSDF?
This happens to any glass shader in my scene on objects that aren't single planes. (Cubes show it too. A plane extruded will have it but it won't be apparent unless you add loop cuts.)
No Artifacts: ...
0
votes
1
answer
764
views
Repeating image texture not repeated
I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh.
How can I have the texture repeat (section 3) through section 2 (white for some reason)?
I made ...
2
votes
1
answer
36
views
Hot to make nonwoven fabric material in Cycles?
Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
0
votes
0
answers
21
views
Cycles render part of my background image and leave the rest blank
When I Render my Background layer, it only renders 3/4 of my background image. (I put some cubes there for better understanding)
The UV map is good, no camera clipping, I also tried tiling, scaling ...
0
votes
1
answer
22
views
Glass render is black for some reason and I tried tweaking the light paths on render properties
I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
1
vote
1
answer
490
views
Multiple instances of a single image node, each with a different vector input
I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it.
This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0
votes
1
answer
829
views
Environment behind window for interior renderings
I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0
votes
1
answer
466
views
Material is black at edges when rendered
Some areas of the PBR textures+Principled shader material that I used appear black when rendered. This only happens from some angles. I tried recalculating normals, merging by distance but to no avail....
1
vote
0
answers
17
views
How can i create a detailed sandstone?
How can I create a detailed sandstone material?
0
votes
0
answers
12
views
Clipping in Eevee Rendered View
I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
12
votes
1
answer
7k
views
How can you smooth the edge between two materials?
I have created this with cycles:
But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
1
vote
1
answer
448
views
How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?
I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
0
votes
1
answer
276
views
object transparent in render
an object in my scene (actually multiple) are all transparent in render. this is because of the transmission box i have unchecked in the object properties tab
i have the box checked in order to not ...
2
votes
1
answer
2k
views
Gradient material separate z axis and x axis
I made a gradient material shown in the picture.
It should fade out on Z axis.
But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis.
Any solution to ...
2
votes
1
answer
3k
views
Roughness in cycles render. Need help with nodes
I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop.
When I applied it on the object, all looks good in material preview mode, but ...