All Questions
Tagged with materials cycles-render-engine
1,593
questions
23
votes
1
answer
11k
views
How to render a mesh transparent with a color on its edges only, with nodes?
I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really ...
23
votes
2
answers
47k
views
Using a Normal map together with a Bump map
I've been stressing these days searching for a video on using a Normal map with a Bump map, but I haven't found something good. Some suggest connecting the Bump input into the Displacement output and ...
23
votes
2
answers
7k
views
Custom fresnel curve
When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
23
votes
3
answers
75k
views
Export cycles material to unity
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.
I don't know the correct words to ...
22
votes
4
answers
17k
views
How to build a Shader for Anodized Aluminium
I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this:
If I look at real life images of this "Iphone 6 Space Gray" I feel ...
21
votes
3
answers
968
views
What's the point of mixing the same shader types?
Many time I've seen some material using mixing of two same nodes like this:
Is there any difference from using this?
21
votes
6
answers
31k
views
Why does a plane with an image texture show as black in Cycles?
I created a plane and added a Diffuse Material with an image as the texture, and a single lamp above it, using all default settings otherwise. Strangely, the plane appears as black in Cycles. I can't ...
21
votes
1
answer
12k
views
How to make dirty looking object?
I want to make an object look dusty and have some scruff on it (like the image directly below), but I am unsure of how to go about this.
Notice the dust and smudges on it, that's what I am trying to ...
20
votes
3
answers
5k
views
How to make a procedural white birch bark material in cycles?
How can I proceduraly create the dark lines as seen in white birch (paper birch) bark?
This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
20
votes
4
answers
32k
views
Rendering smoke in Cycles?
I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material ...
20
votes
2
answers
23k
views
How can I animate my Cycles shaders?
For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene.
I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
20
votes
2
answers
5k
views
Distance from the surface as an input node for use with volumetric materials
I would like to create a material that has a volumetric component whose local Density depends on the depth of each volume point below the surface.
Can the information "how deep below the surface is ...
20
votes
1
answer
45k
views
How to add bump to shader?
I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
20
votes
1
answer
48k
views
How can I blend two textures together using Cycles?
I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
20
votes
3
answers
2k
views
Which is faster: A math node tree or an OSL shader?
In terms of render times for Cycles materials, which is faster? A material node tree containing many (~20-50) math nodes or a single OSL shader script node performing the same calculation.