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23 votes
1 answer
11k views

How to render a mesh transparent with a color on its edges only, with nodes?

I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really ...
Paul's user avatar
  • 583
23 votes
2 answers
47k views

Using a Normal map together with a Bump map

I've been stressing these days searching for a video on using a Normal map with a Bump map, but I haven't found something good. Some suggest connecting the Bump input into the Displacement output and ...
Vladimir's user avatar
  • 4,715
23 votes
2 answers
7k views

Custom fresnel curve

When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
brockmann's user avatar
  • 12.7k
23 votes
3 answers
75k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
Liam Ryan Wilson's user avatar
22 votes
4 answers
17k views

How to build a Shader for Anodized Aluminium

I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this: If I look at real life images of this "Iphone 6 Space Gray" I feel ...
user avatar
21 votes
3 answers
968 views

What's the point of mixing the same shader types?

Many time I've seen some material using mixing of two same nodes like this: Is there any difference from using this?
Alexander Pukhalski's user avatar
21 votes
6 answers
31k views

Why does a plane with an image texture show as black in Cycles?

I created a plane and added a Diffuse Material with an image as the texture, and a single lamp above it, using all default settings otherwise. Strangely, the plane appears as black in Cycles. I can't ...
A Wild RolandiXor Has Appeared's user avatar
21 votes
1 answer
12k views

How to make dirty looking object?

I want to make an object look dusty and have some scruff on it (like the image directly below), but I am unsure of how to go about this. Notice the dust and smudges on it, that's what I am trying to ...
ssjdude100's user avatar
20 votes
3 answers
5k views

How to make a procedural white birch bark material in cycles?

How can I proceduraly create the dark lines as seen in white birch (paper birch) bark? This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
David's user avatar
  • 49.5k
20 votes
4 answers
32k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
Stephen's user avatar
  • 5,719
20 votes
2 answers
23k views

How can I animate my Cycles shaders?

For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene. I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
nanofarad's user avatar
  • 2,916
20 votes
2 answers
5k views

Distance from the surface as an input node for use with volumetric materials

I would like to create a material that has a volumetric component whose local Density depends on the depth of each volume point below the surface. Can the information "how deep below the surface is ...
Nicola Sap's user avatar
  • 12.9k
20 votes
1 answer
45k views

How to add bump to shader?

I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
Vader's user avatar
  • 14.8k
20 votes
1 answer
48k views

How can I blend two textures together using Cycles?

I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
user1358's user avatar
  • 1,315
20 votes
3 answers
2k views

Which is faster: A math node tree or an OSL shader?

In terms of render times for Cycles materials, which is faster? A material node tree containing many (~20-50) math nodes or a single OSL shader script node performing the same calculation.
astrogeek's user avatar
  • 733

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