All Questions
Tagged with materials cycles-render-engine
1,593
questions
34
votes
3
answers
12k
views
What is the difference between the displace socket and a bump map?
Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials?
As far as I can tell, they are the same. Is the displacement ...
32
votes
3
answers
23k
views
What is Dot Product?
I am doing this Blenderguru tutorial on Making Fire and at some point he is adding the Vector Math node Dot Product to his material. And he says that he does not understand what he is doing but this ...
31
votes
4
answers
14k
views
Blurring/Feathering a Procedural Pointiness Mask
I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
30
votes
1
answer
10k
views
How do I emit light from inside a object?
I need to know how to make the buttons in my blender project look the same as in this photo. Mine all look pale, even with the emission material. Is there anyway I can get my buttons like this?
30
votes
2
answers
16k
views
Difference between Add Shader and Mix Shader?
What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine?
I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...
30
votes
3
answers
31k
views
Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage
I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'.
Essentially I want a shader that is shadeless—like an emitter—but ...
28
votes
2
answers
40k
views
Add a transparent image on top of a material [duplicate]
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf).
On the left is the image with the features, on the right is ...
27
votes
1
answer
7k
views
How to create a procedural chevron like texture/material?
I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
26
votes
3
answers
18k
views
How to change hair color along length of strand?
At some point (not right away), I'll be wanting to make a character model which has multicolor hair. Namely, it will be one color closer to the roots, and another color closer to the tips.
Is there ...
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
26
votes
2
answers
2k
views
How to understand the math behind Andrew Price's embedding his beer within his glass
I just watched the Blender Guru video How to Make a Beer in Blender and stopped at the point where it advises us to make the liquid slightly larger in diameter than the inner diameter of the glass - ...
25
votes
3
answers
43k
views
How do I colour a 3D terrain based on its height?
How do I colour a 3D terrain based on the height? Say, bottom green, and gradually to brown in the middle and white at the top.
When I use colour ramp node, I can see gradient colour across the 3d ...
25
votes
3
answers
34k
views
fluid in a glass
I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
23
votes
1
answer
38k
views
How to create clear plastic? (Cycles)
I am trying to make a clear plastic material.
Here is what I have.
I am looking for something more like this. (but darker)
Everything I try looks more like glass than plastic.
I have tried ...
23
votes
3
answers
5k
views
Cycles Materials Math node with more than two inputs
Are there any mods that allow Math nodes to accept more than just two inputs? I regularly find myself wanting to, say, get the Maximum value from multiple inputs and end up having to chain multiple ...