All Questions
359
questions
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
19
views
how to adjust a plane that blocks light to let some light through
I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
0
votes
0
answers
27
views
Environment map affecting only one object in blender
I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
0
votes
0
answers
25
views
Baking light in cycles
How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0
votes
0
answers
73
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
0
votes
0
answers
35
views
Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?
I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
0
votes
0
answers
29
views
How to add Inputs and Outputs to Group Node using Python [duplicate]
So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor.
Code:
...
1
vote
2
answers
107
views
Help with understanding the color theory of Blender's color ramps
I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture.
Here’s ...
0
votes
0
answers
78
views
Why is my principled volume shader not filling the object it’s applied to?
I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
3
votes
2
answers
138
views
Objects inside transparent object don't render correctly [duplicate]
I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
0
votes
0
answers
39
views
Blender create hall of mirrors
I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render.
Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
4
votes
2
answers
186
views
How do I make an object reflect light through a volume at a specific angle?
I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
1
vote
1
answer
148
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
0
votes
1
answer
94
views
transparent renders having very dark undertones
I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
0
votes
0
answers
12
views
Using a photographic image as a projected light source [duplicate]
I'm trying to recreate the light of a movie from a super 8mm projector hitting a cube, so the light stretches over the top and falls off completely at the sides. I've tried using an image as an ...
0
votes
0
answers
18
views
Indirectly lit objects in Cycles lose color
I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
1
vote
0
answers
36
views
Is there a way to change the reflection of an object to look inverted in a mirror surface? So that text reads normally, for instance
I am trying to make sure I can read the text in a reflection during render. I am not sure how I should go about doing this. Edit: I should state that I need both the object projecting the light onto ...
2
votes
3
answers
620
views
How can I get curved reflections on flat surfaces?
I have a metal stripe wrapped around both the blue object and the pink object, and they both have the same material applied to them. The reflections/lighting on the blue object stripe appear rounded ...
0
votes
1
answer
20
views
lights are crushing the textures
My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting.
with scene lights:
with default ...
1
vote
1
answer
1k
views
How to extract the Color of the lighting for a toon shader?
I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
0
votes
0
answers
44
views
How to Make Individual Joined Mesh Objects Appear as Single Object
Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
1
vote
0
answers
99
views
dark areas are not being rendered properly
i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
0
votes
0
answers
63
views
Object becomes dark with mesh glitches after rendering as a glass using Cycles
I'm a beginner in Blender and I was trying to do a glass bottle. The problem is that when I render the object, the glass become dark in it's bottom side, as for the image:
I've tried a variety of ...
1
vote
1
answer
54
views
How to solve lighting scene problem?
My Blender Project
I am trying to make some product scene - but I cannot figure out the light. Output format should be - plastic bottle should be little glossy and reflective (same wrap material), PNG ...
0
votes
1
answer
81
views
How to make this type of green/grey screen shader?
Any idea on how to achieve this type of digital green/grey screen material ?
1
vote
0
answers
580
views
Stop object from receiving shadow
I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
0
votes
0
answers
52
views
Background Color / Plane Independent from Lighting of Scene
I've got a quick question and you can probably already guess that I'm a blender-newbie.
I would like to add a background color as a plane. However, this background should not be affected by the ...
0
votes
1
answer
328
views
Creating a Dark Scene with only a glowing lamp and a Character - What HDR/World settings and material settings for light are required
This is quite an open ended question, but i would like any possible help. I want to make a scene like in the image shared below.
I am not going for photo realism, my 3d character will be used in ...
1
vote
0
answers
241
views
how to make light map for an object that has multiple materials?
Id searched ways to generate lightmap for an object that has multiple materials with each different textures, but most of things that i found is seperating object by materials or one object with one ...
0
votes
1
answer
41
views
Lighting with draw mode
How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo.
Do I have a chance to illuminate the drawn with Draw Mode like Bezier?