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29 views

Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?

Im trying to create this glimmer as you can see here: https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg By turning it into a curve with an emission material and a black and ...
N03's user avatar
  • 485
0 votes
0 answers
19 views

how to adjust a plane that blocks light to let some light through

I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
N03's user avatar
  • 485
0 votes
0 answers
27 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 485
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
0 votes
0 answers
73 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
0 votes
0 answers
35 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
0 answers
29 views

How to add Inputs and Outputs to Group Node using Python [duplicate]

So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor. Code: ...
Golden Dragon's user avatar
1 vote
2 answers
107 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
0 votes
0 answers
78 views

Why is my principled volume shader not filling the object it’s applied to?

I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
Zach Sheram's user avatar
3 votes
2 answers
138 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 47
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
4 votes
2 answers
186 views

How do I make an object reflect light through a volume at a specific angle?

I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
Jan Novak's user avatar
1 vote
1 answer
148 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
1 answer
94 views

transparent renders having very dark undertones

I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
Henry's user avatar
  • 83
0 votes
0 answers
12 views

Using a photographic image as a projected light source [duplicate]

I'm trying to recreate the light of a movie from a super 8mm projector hitting a cube, so the light stretches over the top and falls off completely at the sides. I've tried using an image as an ...
smashingtuck's user avatar
0 votes
0 answers
18 views

Indirectly lit objects in Cycles lose color

I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
Vsions's user avatar
  • 63
1 vote
0 answers
36 views

Is there a way to change the reflection of an object to look inverted in a mirror surface? So that text reads normally, for instance

I am trying to make sure I can read the text in a reflection during render. I am not sure how I should go about doing this. Edit: I should state that I need both the object projecting the light onto ...
Trey King's user avatar
2 votes
3 answers
620 views

How can I get curved reflections on flat surfaces?

I have a metal stripe wrapped around both the blue object and the pink object, and they both have the same material applied to them. The reflections/lighting on the blue object stripe appear rounded ...
Shadows's user avatar
  • 21
0 votes
1 answer
20 views

lights are crushing the textures

My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting. with scene lights: with default ...
Yash's user avatar
  • 1
1 vote
1 answer
1k views

How to extract the Color of the lighting for a toon shader?

I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
blizzardlizard9's user avatar
0 votes
0 answers
44 views

How to Make Individual Joined Mesh Objects Appear as Single Object

Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
unclegrumbles's user avatar
1 vote
0 answers
99 views

dark areas are not being rendered properly

i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
ksenia zaks's user avatar
0 votes
0 answers
63 views

Object becomes dark with mesh glitches after rendering as a glass using Cycles

I'm a beginner in Blender and I was trying to do a glass bottle. The problem is that when I render the object, the glass become dark in it's bottom side, as for the image: I've tried a variety of ...
Menta's user avatar
  • 1
1 vote
1 answer
54 views

How to solve lighting scene problem?

My Blender Project I am trying to make some product scene - but I cannot figure out the light. Output format should be - plastic bottle should be little glossy and reflective (same wrap material), PNG ...
user avatar
0 votes
1 answer
81 views

How to make this type of green/grey screen shader?

Any idea on how to achieve this type of digital green/grey screen material ?
Grimstore Jax's user avatar
1 vote
0 answers
580 views

Stop object from receiving shadow

I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
user123511's user avatar
  • 1,249
0 votes
0 answers
52 views

Background Color / Plane Independent from Lighting of Scene

I've got a quick question and you can probably already guess that I'm a blender-newbie. I would like to add a background color as a plane. However, this background should not be affected by the ...
dodo's user avatar
  • 1
0 votes
1 answer
328 views

Creating a Dark Scene with only a glowing lamp and a Character - What HDR/World settings and material settings for light are required

This is quite an open ended question, but i would like any possible help. I want to make a scene like in the image shared below. I am not going for photo realism, my 3d character will be used in ...
Abhinav Mohan's user avatar
1 vote
0 answers
241 views

how to make light map for an object that has multiple materials?

Id searched ways to generate lightmap for an object that has multiple materials with each different textures, but most of things that i found is seperating object by materials or one object with one ...
muuute's user avatar
  • 11
0 votes
1 answer
41 views

Lighting with draw mode

How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo. Do I have a chance to illuminate the drawn with Draw Mode like Bezier?
Massaka's user avatar

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