All Questions
5
questions
0
votes
0
answers
78
views
Why is my principled volume shader not filling the object it’s applied to?
I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
0
votes
0
answers
26
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How do I make stuffing/cotton balls/poly-fil [duplicate]
So I'm rendering what I want my room to look like before I remodel it and I'm gonna do a ceiling of stuffing/cotton balls/poly-fil with LED Lights underneath to get a sorta cloud look with streaks of ...
1
vote
1
answer
885
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EVEE Lighting and Volume Scatter showing through walls
I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
0
votes
0
answers
1k
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How can i make realistic lighting for a 3D car?
I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera)
Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
5
votes
3
answers
5k
views
How can I soften my Volumetric Light borders?
I made a volumetric light based on a sphere, the borders are too notorious, it even looks like a texture. Is there any way to soften the borders like adding a blur, but in the single object, without ...