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0 votes
0 answers
78 views

Why is my principled volume shader not filling the object it’s applied to?

I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
Zach Sheram's user avatar
0 votes
0 answers
26 views

How do I make stuffing/cotton balls/poly-fil [duplicate]

So I'm rendering what I want my room to look like before I remodel it and I'm gonna do a ceiling of stuffing/cotton balls/poly-fil with LED Lights underneath to get a sorta cloud look with streaks of ...
Chance Phillips's user avatar
1 vote
1 answer
885 views

EVEE Lighting and Volume Scatter showing through walls

I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
Ben's user avatar
  • 21
0 votes
0 answers
1k views

How can i make realistic lighting for a 3D car?

I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera) Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
beavoru's user avatar
  • 5,397
5 votes
3 answers
5k views

How can I soften my Volumetric Light borders?

I made a volumetric light based on a sphere, the borders are too notorious, it even looks like a texture. Is there any way to soften the borders like adding a blur, but in the single object, without ...
beavoru's user avatar
  • 5,397