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0 votes
0 answers
35 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
1 vote
2 answers
107 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
1 vote
1 answer
148 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
1 vote
0 answers
580 views

Stop object from receiving shadow

I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
user123511's user avatar
  • 1,249
0 votes
1 answer
41 views

Lighting with draw mode

How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo. Do I have a chance to illuminate the drawn with Draw Mode like Bezier?
Massaka's user avatar
6 votes
1 answer
2k views

How to make material that recieves shadows but has no self-shadows?

I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
Think Tempest's user avatar
0 votes
1 answer
338 views

What model does blender use for subsurface scattering material in cycles? [closed]

I was trying to implement subsurface scattering that blender uses in opengl. So I wanted to know what method it uses for subsurface scattering. Is it possible to replicate the effect without ray ...
Aayush Kumar's user avatar