All Questions
7
questions
0
votes
0
answers
35
views
Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?
I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
1
vote
2
answers
107
views
Help with understanding the color theory of Blender's color ramps
I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture.
Here’s ...
1
vote
1
answer
148
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
1
vote
0
answers
580
views
Stop object from receiving shadow
I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
0
votes
1
answer
41
views
Lighting with draw mode
How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo.
Do I have a chance to illuminate the drawn with Draw Mode like Bezier?
6
votes
1
answer
2k
views
How to make material that recieves shadows but has no self-shadows?
I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
0
votes
1
answer
338
views
What model does blender use for subsurface scattering material in cycles? [closed]
I was trying to implement subsurface scattering that blender uses in opengl. So I wanted to know what method it uses for subsurface scattering. Is it possible to replicate the effect without ray ...