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0 votes
0 answers
14 views

Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
  • 1
0 votes
0 answers
277 views

How can i make this low poly edges smooth without bevel?

this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them
Blenderabi's user avatar
1 vote
2 answers
1k views

Baking metallic, roughness and ambient occlusion map into 1 texture map

Is that possible to bake roughness, metallic and ambient occlusion into 1 texture map in blender so I can use it easily in unreal engine, as substance painter do?
Rekan's user avatar
  • 11
1 vote
1 answer
3k views

Texture Bake is Always a Black Square Even though I Unwrapped Everything I Need to Unwrap for Game Engine

I unwrapped this object. Here is an image of the unwrap. I tried to bake the diffuse and I set everything exactly the way it should be (aka Cycles, CPU, indirect and direct lighting off) but I just ...
ChristianOConnor's user avatar
2 votes
3 answers
1k views

How to avoid white lines in texture while resizing

Sometimes I need to downgrade the resolution of the texture of a model to optimize it for web visualization. To do that i just take the texture in photoshop and export them with a lower resolution and ...
Danzer's user avatar
  • 23
0 votes
1 answer
129 views

Can textures exported from Blender affect a game's performance

I am creating a character for a video game. I have searched online how to make a leather texture for my characters hand. As I finished it, I have noticed that Blender's performance had dramatically ...
JustImpact's user avatar
0 votes
1 answer
145 views

Old Game Texture Style Question

I have a very basic question, honestly just the name/definition would help, about the way old games did their textures/graphics. I have this picture from a game called Mother. I'm wondering what the ...
Joey N's user avatar
  • 77
1 vote
0 answers
121 views

Grey Areas surrounding hair cards on 3D model in Blender v2.70

At the moment, I am trying to find a way of getting rid of the grey areas that surround the hair cards on this 3D model, as these textures are supposed to be transparent. They are transparent once ...
Jordand2's user avatar
0 votes
1 answer
332 views

How to change the material (texture) in the BGE?

Example: A character is using default material, but I want after he has lost half his life, change his material to one with blood, with dirt, or if he is causing the character to change color like the ...
Dan Oliveira's user avatar
1 vote
1 answer
352 views

Is it possible to make reflections in (UP)BGE?

I'm working on a game and would like to know is it possible to make a reflective surface for stuff like mirror and high rise windows (via textures). The image is from LEGO: Marvel Superheroes how to ...
Script-X Studios's user avatar
0 votes
0 answers
48 views

Baking materials to make them usable in game engine

When trying to make a model for a game I have to make materials into textures and I found this really nice tutorial (this https://www.gamefromscratch.com/post/2014/07/16/Baking-Blender-materials-to-...
BrayXKun's user avatar
0 votes
0 answers
112 views

How to make texture visible in unity from blender file

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
Eglė Ged's user avatar
0 votes
0 answers
79 views

My Textures Disappear in Game Mode

A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
christmaseveryday22's user avatar
1 vote
0 answers
193 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
Gumbyneck's user avatar
0 votes
1 answer
34 views

Texture works in one scene, doesnt work in another

The same exactly image of the owl is rendered in Reward scene and is not rendering in HUD Screen for overlaying Scene The same GLSL mode! The same plane and the same material. why it doesnt work?
Artem Kuzmin's user avatar

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