All Questions
7
questions
1
vote
1
answer
355
views
Is it possible to make reflections in (UP)BGE?
I'm working on a game and would like to know is it possible to make a reflective surface for stuff like mirror and high rise windows (via textures).
The image is from LEGO: Marvel Superheroes how to ...
3
votes
0
answers
309
views
How to get render to texture working?
I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
0
votes
1
answer
1k
views
Replace material and texture with python in BGE
I've a game project done with BGE and i've done a menu where the user can choose the character and the characters have only different material and texture.
I'm not able to change material and texture ...
2
votes
0
answers
527
views
Passing bge.texture an array
I can extract a frame from a camera in a scene and process it with numpy but I can't then use the results as a texture. The problem is VideoTexture will only except a path to an image but can't be ...
1
vote
0
answers
298
views
How can I create procedural textures in code and fill in individual pixels one by one?
When I say procedural textures I mean create a texture in code and fill in individual pixels one by one. I was curious if I could do this in BGE because I am creating procedual terrain and need to ...
1
vote
1
answer
803
views
Real Time Reflections in the BGE [duplicate]
I'm trying to achieve real time reflections in the game engine, possibly using the render to texture module if needed, but am not sure exactly how to go about it. Faking reflections using cube maps, ...
3
votes
1
answer
533
views
Load numpy array to imagebuff
I need to load a 4 channel numpy array to the gl image buffer so I can swap it out using the bge texture module.
More generally I've installed opencv in blender and would like to display the ...