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9 votes
2 answers
12k views

Animating eye texture in a head mesh

I'm trying to animate a mesh with different eye textures but it's not working. This is a texture made by me to animate but I still couldn't figure out how to do it. I've seen tutorials on the ...
Warianos's user avatar
  • 425
1 vote
1 answer
3k views

Texture Bake is Always a Black Square Even though I Unwrapped Everything I Need to Unwrap for Game Engine

I unwrapped this object. Here is an image of the unwrap. I tried to bake the diffuse and I set everything exactly the way it should be (aka Cycles, CPU, indirect and direct lighting off) but I just ...
ChristianOConnor's user avatar
9 votes
1 answer
17k views

Texture appears in render but not in game engine

It renders like this, but when I play the game it has no texture. Why doesn't the texture show up in the game engine? Here is the file: http://filedropper.com/textured
Kyouma's user avatar
  • 91
5 votes
2 answers
5k views

How to Mix Face Textures Across UV Edges

TLDR: I'm trying to figure out the best method of mixing textures across UV edges in a dynamically textured mesh. For instance, if you have a plane with 4 faces and each one has a non-seamless texture ...
Daniel's user avatar
  • 98
3 votes
2 answers
5k views

BGE everything white in playmode

When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object ...
Potatowarrior13's user avatar
1 vote
1 answer
1k views

Texture showing errors (edges of texture)?

Here I have a simple white-to-transparent image in the UV editor. I've selected a plane thats in correct proportion in size to the image, and I've unwrapped it. At first, it looks just fine. When ...
blackhole's user avatar
  • 2,410
4 votes
2 answers
1k views

blurry textures on fullscreen in blender game engine

So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera. the problem that i have is when i play the game using the ...
Walid Laribi's user avatar
3 votes
1 answer
533 views

Load numpy array to imagebuff

I need to load a 4 channel numpy array to the gl image buffer so I can swap it out using the bge texture module. More generally I've installed opencv in blender and would like to display the ...
Snesticle's user avatar
  • 321
3 votes
1 answer
511 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...
Nicola Masotti's user avatar
2 votes
0 answers
527 views

Passing bge.texture an array

I can extract a frame from a camera in a scene and process it with numpy but I can't then use the results as a texture. The problem is VideoTexture will only except a path to an image but can't be ...
Snesticle's user avatar
  • 321
1 vote
2 answers
395 views

BGE no shadows with GLSL

I made a game but the problem was that I couldn't see any shadows. I researched online and found out that GLSL must be selected. I did this but then everything ...
Parveen Saksena's user avatar
1 vote
2 answers
1k views

Disable mipmaps for BGE?

Is there a way to reliably disable mipmapping in the file itself, so that blenderplayer will respect the setting and not interpolate textures? And no, I'm not making a Minecraft clone.
Forest Katsch's user avatar
1 vote
1 answer
325 views

Textured alpha not showing in the game engine?

No matter what texture setting I'm in, none of the particle objects will display materials or texture, instead, I just get squares. I've been having a lot of texture issues lately and even tried ...
ruckus's user avatar
  • 7,643