Skip to main content

All Questions

Tagged with
28 questions with no upvoted or accepted answers
4 votes
2 answers
978 views

How to create realistic blinking/shining stars in BGE?

How to create realistic blinking/shining stars in BGE? I recently heard that the blender team actually removed the stars option but not sure what or where I can get or see this action. My intent is to ...
Blender Warrior's user avatar
3 votes
0 answers
309 views

How to get render to texture working?

I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
bouncing_hole's user avatar
3 votes
0 answers
235 views

Why object is white in viewport and textured when I hit "P"?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
godolomn's user avatar
  • 417
2 votes
0 answers
527 views

Passing bge.texture an array

I can extract a frame from a camera in a scene and process it with numpy but I can't then use the results as a texture. The problem is VideoTexture will only except a path to an image but can't be ...
Snesticle's user avatar
  • 321
2 votes
0 answers
537 views

Shadows/lighting not working with image texture

I've been trying to texture a planet with a spherical image that I have. I did a UV unwrap of the sphere and created a new material, then created a new image texture and selected a UV map using map I ...
eric's user avatar
  • 21
1 vote
0 answers
121 views

Grey Areas surrounding hair cards on 3D model in Blender v2.70

At the moment, I am trying to find a way of getting rid of the grey areas that surround the hair cards on this 3D model, as these textures are supposed to be transparent. They are transparent once ...
Jordand2's user avatar
1 vote
0 answers
194 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
Gumbyneck's user avatar
1 vote
0 answers
316 views

How do i texture an object composed of multiple sub-objects?

I created this little thing the other day: and this is its hierarchy in Blender: The current render is using multiple materials (main white plastic, yellowish part, black parts, and shiny disc) ...
alaslipknot's user avatar
  • 1,007
1 vote
0 answers
209 views

Blurry textures in BGE

Lately I have invested in the BGE of blender. I decided to make a simple game, and it is very simple indeed. You are a cube that can hop and move around and climb up mountains. I have the textures all ...
BoyOfAwe's user avatar
1 vote
0 answers
53 views

UV Mapped textures won't show up in Blender Game Engine

I'm using Blender Game Engine to make a game with a city scene. I UV mapped the logos of the businesses in my city, but they don't show up when I press P to play the game. I've tried deleting the ...
Swayne's user avatar
  • 11
1 vote
0 answers
524 views

Play an image sequence in the game-engine

I have baked animated shadows for an object as an image sequence. Now I need to be able to play the image sequence in the BGE, how do we do that ? I have found this tutorial but you are supposed to ...
Yvain's user avatar
  • 722
1 vote
0 answers
298 views

How can I create procedural textures in code and fill in individual pixels one by one?

When I say procedural textures I mean create a texture in code and fill in individual pixels one by one. I was curious if I could do this in BGE because I am creating procedual terrain and need to ...
keearix's user avatar
  • 11
1 vote
0 answers
145 views

Using Multiple Stencils in Blender Game Engine

I'm trying to texture a large landscape for the Game Engine using several layers of stencils. It looks great in the preview window but when I go to play the game, the texture doesn't show up properly. ...
BradleySG1's user avatar
1 vote
0 answers
178 views

Cannot assign different textures to the instances of the same object in BGE

I have a certain object, a plane in this case. What I want to do is to create instances of it at BGE runtime and assign different textures to them. The code for the module invoked at the start ...
Highstaker's user avatar
0 votes
0 answers
14 views

Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
  • 1

15 30 50 per page