All Questions
Tagged with game-engine texturing
110
questions
9
votes
2
answers
12k
views
Animating eye texture in a head mesh
I'm trying to animate a mesh with different eye textures but it's not working.
This is a texture made by me to animate but I still couldn't figure out how to do it. I've seen tutorials on the ...
9
votes
2
answers
3k
views
Why texturing in game engine looks different than in render mode?
I am learning Blender, and at the moment I am trying to create very simple game. The point I am stuck at is texturing problem. I have created a simple maze and added two different materials for floors ...
9
votes
1
answer
17k
views
Texture appears in render but not in game engine
It renders like this, but when I play the game it has no texture. Why doesn't the texture show up in the game engine?
Here is the file:
http://filedropper.com/textured
6
votes
1
answer
104
views
Using the face edit mode as a texture in bge
In the blender game engine, is it possible to make it look like this when you actually play the game?
Obviously, this was screenshotted outside of the game player while in edit mode, so maybe it's ...
5
votes
2
answers
5k
views
How to Mix Face Textures Across UV Edges
TLDR: I'm trying to figure out the best method of mixing textures across UV edges in a dynamically textured mesh. For instance, if you have a plane with 4 faces and each one has a non-seamless texture ...
5
votes
1
answer
211
views
Texture that doesn't get affected by scaling?
I have a simple plane that acts as a health bar in my HUD. I am putting a texture on it, but when the plane scales down the texture also does. How can I have the texture not affected by scaling? ...
4
votes
1
answer
998
views
Play .mov or .avi in BGE
I am trying to make an explosion in the game engine, using GLSL shading.
The Alpha works so all you can see is the fire, but blender is treating it as an image texture and not playing the video.
Are ...
4
votes
1
answer
2k
views
How to turn off image tiling in the game engine?
I was wondering how to turn off image tiling for textures in the game engine. My UV map would make it tile right now (i.e. it's bigger than the map), but I can't figure out how to turn tiling off. I'm ...
4
votes
2
answers
1k
views
blurry textures on fullscreen in blender game engine
So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera.
the problem that i have is when i play the game using the ...
4
votes
2
answers
1k
views
Changing textures realtime in game engine
I am looking for a way to change the texture in the game engine.
I have managed to apply 4 textures and enable/disable them usong a python script. The textures change is working, but only becomes ...
4
votes
2
answers
978
views
How to create realistic blinking/shining stars in BGE?
How to create realistic blinking/shining stars in BGE? I recently heard that the blender team actually removed the stars option but not sure what or where I can get or see this action. My intent is to ...
3
votes
2
answers
5k
views
BGE everything white in playmode
When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object ...
3
votes
3
answers
2k
views
Game Asset Workflow and Software Pipeline
I'm brand new to the Blender world (and 3D in general). I started diving in about a week ago, with the ultimate goal of making assets for a video game project I plan to start next year with some ...
3
votes
2
answers
385
views
How can I make face uv orientation clearer? [duplicate]
I'm having trouble telling which direction each face is facing, is there any easy way of changing the default face colors to something else than light grey/slightly darker grey? or are there any other ...
3
votes
1
answer
511
views
What is this blur/antialiasing effect in the game engine?
What is this (unwanted) blur/antialiasing effect that I have in the game engine?
The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...