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I'm working on a game and would like to know is it possible to make a reflective surface for stuff like mirror and high rise windows (via textures).

The image is from LEGO: Marvel Superheroes how to I add reflections like they did on the Empire State Building, but in blender?enter image description here

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  • $\begingroup$ through textures no, that is done with an inverted projection that emulates the reflective effect of a mirror, I think that is what you want, if not, put an image with a visual example of what you are looking for to help you $\endgroup$
    – user58715
    Commented Aug 10, 2019 at 16:34
  • $\begingroup$ Have you looked at the eevee upbge branch? Got bloom, reflections and all the fancy eevee stuff. blenderartists.org/t/does-anyone-have-the-upbge-eevee-branch/… $\endgroup$
    – AFWS
    Commented Aug 13, 2019 at 15:03

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Information

Both UPBGE 0.2x and 0.3x both have internal, real-time reflections.

You can get the exact same result in BGE but you'll need to use an external shader script.

Blend File (in a 0.2x release)

https://blend-exchange.com/b/XjnaWgkE

Screenshot (in 0.2x)

enter image description here

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