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I unwrapped this object. Here is an image of the unwrap.
enter image description here

I tried to bake the diffuse and I set everything exactly the way it should be (aka Cycles, CPU, indirect and direct lighting off) but I just get a black square.

This is the image mid bake.
enter image description here

This is the finished bake. As you can see it is blank.
enter image description here

Why is it blank? What am I doing wrong?

P.S. Here is the Blender File:
https://drive.google.com/file/d/1Ft4Qhh4tybpUjZ2GJYMBrWWFhGguNm55/view?usp=sharing

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    $\begingroup$ You have set Metallic to 1. This causes the bake to be black. Have a look here: blender.stackexchange.com/q/233296/107598 $\endgroup$
    – Blunder
    Commented Jan 28, 2022 at 0:35
  • $\begingroup$ @Blunder This fixed it! Thank you so much! If you want to make this an answer I will check it as accepted $\endgroup$ Commented Jan 28, 2022 at 1:03

1 Answer 1

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You have set Metallic of the Principled BSDF node to 1. This causes the bake of the Diffuse color to be black.

For baking set Metallic and (Subsurface scattering) to 0. After baking, you can restore the Metallic value again.

(With the bake type Emit you can bake a Metallic map if needed.)

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