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Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
Marilux Fiorenzani's user avatar
0 votes
1 answer
32 views

Game asset n-gons management doubts

i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
DavideMzz's user avatar
0 votes
0 answers
287 views

How can i make this low poly edges smooth without bevel?

this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them
Blenderabi's user avatar
0 votes
0 answers
18 views

Choosing a computer for blender [duplicate]

which is a better starter computer for blender 1.HP Folio 9480m  2.HP EliteBook 840 G3
Tefon's user avatar
  • 1
0 votes
0 answers
724 views

Copy pose from left side of armature to the right side or vice-versa, with an armature that isn't properly mirrored

I'm working with an armature that came from one of the models from Half-Life 2, and I'm editing it to fit a different model. I'm trying to copy exactly what I do on one side of the armature to the ...
Expandular's user avatar
0 votes
0 answers
261 views

Exported mesh is a different shape than my mesh in blender

My mesh inside of blender looks normal and has all straight edges,: but when I export it, the edges are moved and multiple faces are intersecting: My export settings don't seem to be wrong and im ...
flippityfloppers's user avatar
0 votes
1 answer
802 views

How to increase FPS? (UPBGE)

I'm nearing the completion of my game, but I've noticed that average FPS on my gaming PC is 30FPS, which makes me think that on regular PCs it will be unplayable. 1)Any general ideas on how to ...
Minato's user avatar
  • 65
2 votes
1 answer
179 views

Portal animation plays in viewport, but not in game (UPBGE)

I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not ...
Minato's user avatar
  • 65
1 vote
2 answers
68 views

What wrong with my model?

I'm maked a tf2 workshop model , and i got a trouble i'm new for modeling. i'm try Solve the problem ,but doesn't work,who know what problem with my model and fix it ?
OlDen's user avatar
  • 25
0 votes
1 answer
400 views

Clothing intersecting with skin

I'm having trouble with getting my mesh deformation to work how I'd like it to for clothing. I would assume that this works fine; since it's effectively the same mesh + same weights, but unfortunately ...
Lucille's user avatar
0 votes
0 answers
420 views

Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
Dmitry's user avatar
  • 98
0 votes
2 answers
384 views

How do I create a smooth curve along an edge on this model?

I am trying to recreate a Toro Lantern, like the ref image below. I am trying to figure out how to create a smooth curve that goes up the neck of the Toro Lantern. I have tried edging a crease on it ...
Austin Coleman's user avatar
1 vote
1 answer
3k views

Is there anyway to rip off 3D models from games like this? (Black Desert Online) [closed]

Is there anyway to rip off 3D models from games like this? (Black Desert Online) I want to use the faces as a base for my sculptures. Thank you guys!
Me learn blender's user avatar
0 votes
1 answer
226 views

Good amount of Tris for a mobile game? [closed]

What would be a good amount of tris for a character that will be used in a mobile game? So you have an idea lets say a mobile game like Clash Royale, I'm of course trying to keep it low but I just ...
Tolmir's user avatar
  • 13
0 votes
1 answer
3k views

Are quads or triangles better for games? [duplicate]

I keep reading that triangles are bad to use, I still don't 100 percent understand why but I'm making some characters for a mobile game. Seeing as it is for games then would it be better to have quads ...
user81947's user avatar
1 vote
1 answer
3k views

How to reduce face/poly count for characters while keeping quads?

I really hope this is possible, I've made some characters for a game but the face/poly count is way too high as in like 10 times too high, I have tried using the decimate tool to fix it but one it ...
user81947's user avatar
0 votes
0 answers
41 views

question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
Mingo's user avatar
  • 107
0 votes
1 answer
39 views

Object face validity [duplicate]

When creating objects for a game engine (unity) or in general I often come across a choice. I can make a face of my object be the way on the left or join the faces and have them as such on the right. ...
Issung's user avatar
  • 101
0 votes
0 answers
125 views

How to move Modular Assets in game?

I'm not a newbie to BGE, but not an expert... heck not even intermediate. I started making Modular Assets for a game, but kind of got a little lost when it came to making them movable in game by the ...
Wufooed's user avatar
2 votes
1 answer
128 views

How to move assets with a button click in BGE

I just strated using blender game engine. I m making a game in which a ball or sphere move but i want to move it by the button on the screen. Which i made in another scene by overlay with main game ...
Saud shaikh's user avatar
0 votes
1 answer
1k views

Do all the parts have to be linked?

The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-...
The Colamarine's user avatar
0 votes
0 answers
155 views

What it makes a 3D model game-ready? [duplicate]

I've been up to Blender since mid 2016, started to work professionaly selling my 3D models since Jan, 2018... and now I'm used to hear the same questions from the customers: "Are your models ...
ermac's user avatar
  • 299
0 votes
1 answer
197 views

See through model in BGE

I am making a sort of Sonic Game, and I have a rigged sonic model. It looks fine in edit, object, and pose mode but when I try to test it, it looks like this. Why does this happen?
Mason M's user avatar
  • 11
1 vote
2 answers
838 views

Is it ok to remove NGons with triangulation in order to import a model in a game engine?

Sometimes the model ends up having a very messy geometry, is it a problem in games engines such as Unity?
David's user avatar
  • 11
1 vote
1 answer
423 views

Unexpected Gaps Between Linked Mesh Objects using BlenderGIS addon

What I am trying to do I am working on building a very large mesh terrain using height-maps (DEMs). I am trying to accomplish this by tiling the DEMs using QGIS that maintains the georeferencing data ...
Chris's user avatar
  • 129
0 votes
2 answers
65 views

Problems with Texturing in Blender Game Engine

Posting this question again and maybe I'll find any help this time. So, recently I was trying to port model from Mass Effect, this model is a helmet on the image below. So, the problem is that I had ...
Blagod's user avatar
  • 3
1 vote
1 answer
5k views

Make Efficient Grass For Large Areas In The BGE

I have a VERY large area (about 2-4 sq. km) of a landscape that I need to have covered in 3D grass, like how modern 3D games do it: There have been a couple of problems I've been running into though ...
JakoNintenCraft's user avatar
1 vote
0 answers
125 views

Creating complex landscapes in Blender Game

Blender Game doesn't have a built in particle system, so I am wondering how I can distribute trees, grass, shrubs, rocks, etc around my world. Should I research how to script my own system, or do most ...
Reggie96's user avatar
0 votes
0 answers
36 views

What needs to be done to make an arbitrary model display in Blender Game Engine

I've been trying to get some models to render in the blender game engine. I've picked up models on TurboSquid.com and BlenderSwap.com. The models render with F12 in the blender engine, but when I ...
davidparks21's user avatar
0 votes
1 answer
197 views

Materials don't work when switching from Cycles Render to Blender Game

I created an object and I have created a material under the Cycles Render while using material viewport shading. If I switch to Blender Game Engine, this is what I see My question is how do I solve ...
Johnny Black's user avatar
0 votes
1 answer
305 views

Will using quads affect game performance?

So I will start out by stating I am new to blender and have a background in software development. I know why Blender uses quads and the importance in using them. I am more curious as to things to ...
Greg Jenkins's user avatar
-1 votes
2 answers
513 views

Are there any addons for Blender that allow users to create scripts (preferably with C++) to make video games using Blender?

I know it is possible to create a game using Blender but I don't believe by its default configuration users can create a game by creating scripts, like in Unity for example. Additionally if the ...
Joe Smith's user avatar
1 vote
1 answer
522 views

Modeled car disappears in 'play mode' of game engine [duplicate]

I spent some time modeling a taxi, but when I press P to go into play mode of the Blender Game Engine everything gets messed up. I have included screenshots below: BLENDER GAME FILE: Blender file
user avatar
0 votes
2 answers
1k views

A character made of cubes? Is it bad for gaming?

I've seen these models on sketchfab that I find good enough for a mobile game, but if you look at them in wireframe mode it looks like they are made of a succession of cubes (or very close shapes). I'...
Stnaire's user avatar
  • 101
0 votes
0 answers
363 views

Modelling rooms for games

I am developing a "show-room" game for HTC VIVE. For it I am modelling some enviroment, which is just a building with two rooms and a garten at the front side. At the moment it looks like that ...
R. Gomez's user avatar
  • 347
1 vote
1 answer
1k views

How can i optimize the polycount of hard surface game assets?

After doing a retopology i want to check if i can optimize the polycount even more by removing unacessary edges that doesn't affect the silhouette of my hard surface game asset with flat surfaces, is ...
Danyl Bekhoucha's user avatar
0 votes
0 answers
132 views

Homogeneous Matrix Wrong Orientation from Blender, come from PyOpenGL

Good afternoon guys, I have an animation in PyOpenGL, which receives the coordinates of a file, and then animates an ROV. This animation calculates the homogeneous ROV matrix containing its position ...
sheriff_br's user avatar
1 vote
1 answer
82 views

How to let game users modify 3D image during the game?

I am a complete newbie to Blender and need advice, so please, bear with me. This is my requirement: To make an object shape modifiable by game users. I.e. in a limited way, users should be able to ...
Alex Al's user avatar
  • 11
-1 votes
2 answers
54 views

model disapper when i press "P"

I TRIED TO USE FLIP NORMALS AND I STILL HAVE THIS PROPLEM
Mohamed Sharkwy's user avatar
4 votes
1 answer
592 views

How to make custom logo for published bge game [duplicate]

I recently published a Blender game with an executable which has a Blender logo. I would however prefer to make a custom logo. How should I do this?
Innocent Baraka's user avatar
1 vote
1 answer
526 views

Make an array follow curve in the BGE

I have an array of objects that I applied the curve modifier to and then the Follow Path constraint, in order that the objects would follow the shape of the curve as they moved along it. ...
Anthony Forwood's user avatar
2 votes
2 answers
2k views

How do I fix the Problem With Half my Object disappearing? [duplicate]

I am having a slight problem with a moon rover I am creating for a game. When I try to render it (in Blender Game) half the object disappears, or becomes hollow. Here is a picture from camera ...
Emrys's user avatar
  • 21
0 votes
2 answers
4k views

What is the right polygon count? [closed]

Firstly, I was surprised I did not find a thread like that here(I hope I did not miss it.) So what is the right number of polygon count or better triangle count, since this is what BGE renders from ...
Lev's user avatar
  • 947
2 votes
1 answer
247 views

FBX with Weight or Deformation support?

I am trying to edit models for a game. Specifically hair. In 3ds MAX, there is a special window that allows you to export the file with deformations, considering in this game, hair has physics: I ...
Evan's user avatar
  • 21
6 votes
3 answers
1k views

How to simulate a suction cup?

I am trying to model a suction cup in Blender 2.75a. I don't know where to get started. More specifically here is what I want to do: Create a suction cup/pad that can stick to vertical walls. Control ...
Shubham Gupta's user avatar
1 vote
1 answer
347 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
1 vote
0 answers
37 views

Model looks different in game engine [duplicate]

I'm a little new to Blender and I only have very basic experience with the game engine. One thing I noticed is that some models look way different in game than in the editor window. For example, ...
Malcolm's user avatar
  • 11
2 votes
1 answer
167 views

How to simulate a lamp shade in the game engine

I am trying to make a lamp in the blender game engine, however, I am having a lot of trouble making the light go through the lampshade in a diffuse type of illumination, how can I do this? I have ...
GuPe's user avatar
  • 121
2 votes
0 answers
163 views

Unapplied curve modifier not applying after export?

This is my conveyor belt in game. its actually translating instead of rotating around the middle in a chainlike fashion, which it is doing in blender. I did this by moving the bone, and it rotates the ...
Aidan Pallian's user avatar
1 vote
1 answer
291 views

How to make a sideways bone?

This may seem sort of confusing after you read the title, but it is fairly simple. First, look at the following handgun below (glock): Imagine I recreated this in blender, and I started rigging. Look ...
blackhole's user avatar
  • 2,410

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