I'm having trouble with getting my mesh deformation to work how I'd like it to for clothing. I would assume that this works fine; since it's effectively the same mesh + same weights, but unfortunately it seems to deform differently from the body where the vertices of the sock & body don't exactly line up. (Even after Data Transfer!)
The issue is that I'm trying to make every part of my clothing modular since it's for a game; however I'm struggling to grasp how I'd do that when it comes to two intersecting pieces of clothing. As an example; wearing the sock in my picture with pants on. My first thought when doing this is to just simply remove the mesh underneath, but then I realize that if I do that; I'd need to remove the sock too since that would have the same deformation issue. Meaning I'd need to make a mesh of every single combination of clothing; which sounds like that's probably the wrong way to approach this.
If anyone has dealt with this issue before; I'd really appreciate some advice on where to go from where I currently am. Thank you!