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Good uses regarding polys, tris and quads [duplicate]
Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
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Is it ok to remove NGons with triangulation in order to import a model in a game engine?
Sometimes the model ends up having a very messy geometry, is it a problem in games engines such as Unity?