The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-linked cubes that simply clip into each other. They're all the same object, but they're not Linked.
I ask this because A lot of the tutorials I find just give enough information on the modeling process to interest potential customers.
I also see a lot of other people make (presumably) rigged characters while doing this.
I plan on putting this character into the Unreal engine, so... anything?