All Questions
Tagged with game-engine modeling
54
questions
0
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1
answer
802
views
How to increase FPS? (UPBGE)
I'm nearing the completion of my game, but I've noticed that average FPS on my gaming PC is 30FPS, which makes me think that on regular PCs it will be unplayable.
1)Any general ideas on how to ...
1
vote
1
answer
347
views
how to join two Navigation mesh?
I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length.
Please ...
0
votes
1
answer
400
views
Clothing intersecting with skin
I'm having trouble with getting my mesh deformation to work how I'd like it to for clothing. I would assume that this works fine; since it's effectively the same mesh + same weights, but unfortunately ...
0
votes
0
answers
26
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Good uses regarding polys, tris and quads [duplicate]
Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
0
votes
1
answer
32
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Game asset n-gons management doubts
i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
0
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0
answers
287
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How can i make this low poly edges smooth without bevel?
this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them
0
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0
answers
18
views
Choosing a computer for blender [duplicate]
which is a better starter computer for blender
1.HP Folio 9480m
2.HP EliteBook 840 G3
0
votes
0
answers
724
views
Copy pose from left side of armature to the right side or vice-versa, with an armature that isn't properly mirrored
I'm working with an armature that came from one of the models from Half-Life 2, and I'm editing it to fit a different model. I'm trying to copy exactly what I do on one side of the armature to the ...
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0
answers
261
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Exported mesh is a different shape than my mesh in blender
My mesh inside of blender looks normal and has all straight edges,:
but when I export it, the edges are moved and multiple faces are intersecting:
My export settings don't seem to be wrong and im ...
2
votes
1
answer
179
views
Portal animation plays in viewport, but not in game (UPBGE)
I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not ...
1
vote
2
answers
69
views
What wrong with my model?
I'm maked a tf2 workshop model , and i got a trouble
i'm new for modeling.
i'm try Solve the problem ,but doesn't work,who know what problem with my model and fix it ?
1
vote
2
answers
838
views
Is it ok to remove NGons with triangulation in order to import a model in a game engine?
Sometimes the model ends up having a very messy geometry, is it a problem in games engines such as Unity?
11
votes
1
answer
3k
views
Bullet physics compound shape
I'm trying to to create a compound shape pretty much in the same way I did in my C++ code.
Create three shapes (two btCylinderShape, and one ...
0
votes
0
answers
420
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Modelling game foliage, such as trees, bushes and grass
So I'm currently practicing my skills as a environmental artist.
The scene I am currently making will involve a lot of foliage, specifically a Hatian forest.
I have been trying various ways to make ...
0
votes
2
answers
384
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How do I create a smooth curve along an edge on this model?
I am trying to recreate a Toro Lantern, like the ref image below. I am trying to figure out how to create a smooth curve that goes up the neck of the Toro Lantern. I have tried edging a crease on it ...