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14 questions with no upvoted or accepted answers
2 votes
0 answers
163 views

Unapplied curve modifier not applying after export?

This is my conveyor belt in game. its actually translating instead of rotating around the middle in a chainlike fashion, which it is doing in blender. I did this by moving the bone, and it rotates the ...
Aidan Pallian's user avatar
1 vote
0 answers
125 views

Creating complex landscapes in Blender Game

Blender Game doesn't have a built in particle system, so I am wondering how I can distribute trees, grass, shrubs, rocks, etc around my world. Should I research how to script my own system, or do most ...
Reggie96's user avatar
1 vote
1 answer
347 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
0 votes
1 answer
32 views

Game asset n-gons management doubts

i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
DavideMzz's user avatar
0 votes
0 answers
287 views

How can i make this low poly edges smooth without bevel?

this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them
Blenderabi's user avatar
0 votes
0 answers
724 views

Copy pose from left side of armature to the right side or vice-versa, with an armature that isn't properly mirrored

I'm working with an armature that came from one of the models from Half-Life 2, and I'm editing it to fit a different model. I'm trying to copy exactly what I do on one side of the armature to the ...
Expandular's user avatar
0 votes
0 answers
261 views

Exported mesh is a different shape than my mesh in blender

My mesh inside of blender looks normal and has all straight edges,: but when I export it, the edges are moved and multiple faces are intersecting: My export settings don't seem to be wrong and im ...
flippityfloppers's user avatar
0 votes
1 answer
802 views

How to increase FPS? (UPBGE)

I'm nearing the completion of my game, but I've noticed that average FPS on my gaming PC is 30FPS, which makes me think that on regular PCs it will be unplayable. 1)Any general ideas on how to ...
Minato's user avatar
  • 65
0 votes
0 answers
420 views

Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
Dmitry's user avatar
  • 98
0 votes
0 answers
41 views

question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
Mingo's user avatar
  • 107
0 votes
0 answers
125 views

How to move Modular Assets in game?

I'm not a newbie to BGE, but not an expert... heck not even intermediate. I started making Modular Assets for a game, but kind of got a little lost when it came to making them movable in game by the ...
Wufooed's user avatar
0 votes
0 answers
36 views

What needs to be done to make an arbitrary model display in Blender Game Engine

I've been trying to get some models to render in the blender game engine. I've picked up models on TurboSquid.com and BlenderSwap.com. The models render with F12 in the blender engine, but when I ...
davidparks21's user avatar
0 votes
0 answers
363 views

Modelling rooms for games

I am developing a "show-room" game for HTC VIVE. For it I am modelling some enviroment, which is just a building with two rooms and a garten at the front side. At the moment it looks like that ...
R. Gomez's user avatar
  • 347
0 votes
0 answers
132 views

Homogeneous Matrix Wrong Orientation from Blender, come from PyOpenGL

Good afternoon guys, I have an animation in PyOpenGL, which receives the coordinates of a file, and then animates an ROV. This animation calculates the homogeneous ROV matrix containing its position ...
sheriff_br's user avatar