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I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not work after starting the game. Is there any solution you could recommend? Thanks.

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1 Answer 1

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Just change the action here:

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to Shader Nodetreeaction ...and it works.

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    $\begingroup$ Wow it was so simple. Thank you for your answer sir! $\endgroup$
    – Minato
    Commented Dec 12, 2021 at 5:15
  • $\begingroup$ If my answer helped you, please click on the checkmark left of my answer. Thank you. Glad I could help. $\endgroup$
    – Chris
    Commented Dec 12, 2021 at 8:42
  • $\begingroup$ Hello Chris, out of curiosity, how would you go about adding a rotation to this? I tried editing the first keyframe to 0 and last one to 360 which works for the viewport but not the game. Thanks. $\endgroup$
    – Minato
    Commented Dec 12, 2021 at 22:38
  • $\begingroup$ Hi Emre, to add a rotation, just add another keyframe for the rotation value and connect that action to your "and" condition. blend file: <img src="https://blend-exchange.com/embedImage.png?bid=aSsajVKg" /> , but please open a new question if you have further questions. Thanks. $\endgroup$
    – Chris
    Commented Dec 13, 2021 at 6:23
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    $\begingroup$ ok thanks again $\endgroup$
    – Minato
    Commented Dec 13, 2021 at 12:42

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