Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Keep Offset keeps doesn't work as planned
I have been following this tutorial:
https://www.youtube.com/watch?v=cGvalWG8HBU
And I reached the part where he assigned 2 bones and kept it as offset. The problem that I am facing is that whenever ...
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When bone moves across the y-axis, move bone2 across the x-axis
I need to move the child across the x-axis when I move the parent across the y-axis. I think the Transformation Constraint is the one I need, and I couldn't figure out how to use it correctly. Here is ...
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How do I join these vertices?
While testing the armature of my character, I've noticed that I've messed up the model and now when I move some of her bones around some parts of her body disconnect from each other...
I've already ...
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Still need help: How to tweak an action/animation without affecting other actions?
Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations
This needs to be fixed, the fingers are twisted because of retargeting fail:
But when I do for ...
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Why is my mesh deforming like this?
Okay, I have a downloaded model here. I’ve decided to let the model wear a suit (like almost full body one). So, I decided to edit the model’s clothes. However, the original model was wearing long ...
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The Rain Model's eyelids suddenly stopped working, I'm not sure what could be causing it
I've run into an issue that I can't seem to resolve on my own. I've been working with the Rain character model for a while now and everything's been going good but suddenly out of nowhere the eyelids ...
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Mixamo + Wiggle bone
When I add bones to my mixamo armature (which may not be the problem) the mesh of the body either flies of or sinks to the ground when I add the automatic weights.
What I am trying to do is add wiggle ...
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Rotating bonesssssssssssss
I have 3 bones for a tongue that have the inherit rotation turned off. I still need these bones to also follow the rotation of the head control aswell. How can I accomplish this.
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Riggning issue: The arms of my character do not move properly
I have a problem with rigging with a model of a nazi soldier.
I set the weights properly.
If I drag the bone up, the problems begin to happen, it's like some red zones aren't calculated by Blender, ...
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How to make a bone extremity automaticly reach another bone extremity
I'm looking for an automated way to make the edge of a bone going at the location of the edge of the bone connected to it.
I can do it manually but it's a process I have to repeat a lot. I want to ...
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Problems parenting an armature to a mesh
I have an armature that I am trying to parent to a mesh and it isn't working. See the image below for reference. I am just a beginner, so feel free to ask me questions as I am not sure why it is ...
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How to make a bone rotate with another bone without changing its location
So i have a bone and that bone has a parent. I woud want that the bone rotates the same as the parent but, because the bone is higher, the bone completly moves.
How do i make it only rotate.
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Model wont join Rigged Bones
I do not know how to be more basic or too the point than this.
I got the model, and i made the rigging for the model. So the rigging/bones are aligned with the model/character.
I should be able to ...
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New bone in armature doesn't move in animation after export into unity
I rigged model in Mixamo and then I used this armature to animate my model.
Now I had to add bone to my armature but I don't get it how to do it. I has three different situations with this.
When I ...
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Rigging a tank without distortion
I've made a tank model,
kinda futuristic so there is actually less rigging to do (the idea is a tank that has 4 treads that are each rotating at their joint with the body at the outermost. this would ...