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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

1,083 questions with no upvoted or accepted answers
2 votes
0 answers
362 views

How to add multiple duplicate-linked legs to a single armature?

I want to make a quadruped insect robot. Each leg will be exactly the same. They will have three regular bones and an Inverse Kinematics bone at the end. I want to connect them to a single body/spine ...
Maciej Konieczny's user avatar
2 votes
0 answers
81 views

Create custom bone shapes from vertex groups

I have an armature parented to a mesh. The mesh is constructed from a set of cuboids which I created around each bone, where each bone controls only the vertex group around it, and these cuboids ...
Tak's user avatar
  • 6,323
2 votes
0 answers
269 views

Is there a way to use 6DOF for spring in blender physics?

I wanted to make a bone with an angular spring for animation, But it seems there's only a spring joint constraint for length not rotation. (Generic Spring) But I found 6DOF for spring in game engine, ...
Miumiu's user avatar
  • 319
2 votes
0 answers
61 views

What are bone matrices?

I tried looking everywhere but everything I've found so far seems to assume that I already know what it is. Thanks!
Zac's user avatar
  • 434
2 votes
1 answer
838 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
Abe's user avatar
  • 53
2 votes
1 answer
1k views

How do I set the bone length after setting a new bone matrix?

In version 2.77a; the docs show that the edit_bone.matrix is no longer read only, but a note warns "does not include bone length". Luckily, ...
majidarif's user avatar
2 votes
0 answers
76 views

A quick way to know the names of the relationships there are between bones without trying to guess

I spent a lot of time building up the armature of Piero (I'm following the Piero training course by CG Cookie) and then, after I was all done and started to refine ...
Marietto's user avatar
  • 1,377
2 votes
1 answer
894 views

How to get the effects to follow the object's animation?

I'm using MakeHuman, bvh files and the smoke simulator. Just adding fire to the subject, fine tuning the fire, but when I run the animation, the fire does not stay ...
uxserx-bw's user avatar
  • 666
2 votes
0 answers
69 views

Bones are unresponsive after closing and reopening file

I was doing this perfectly well, but when i saved and opened it, the bones do not work well for some reason. I probably skipped something. I just followed this tutorial and the end result when i saved ...
Razzoriel's user avatar
2 votes
0 answers
462 views

What's the correct way to import animations with node bones

I am coding a Blender Ogre importer for Ogre 1.10. I want to import the animations from the .skeleton but ogre and Blender bones are different: Ogre: A bone is a Node Have an offset from parent (...
lamogui's user avatar
  • 21
2 votes
0 answers
322 views

creating a disolvable ik rig in blender for unity3D mecanim

I am currently working on a game where I want to be able to add animations quickly and tweak them easily, yet have the rig itself play nicely with the unity3D engine. So basically all the features of ...
user3670987's user avatar
2 votes
0 answers
40 views

Its there a way to connect some bones when the are in different armatures?

I have a model which has some parts like the hair and the body separate, and I even have some different bones that are connected to each object separately. Now I need a way to connect them while the ...
Nomar's user avatar
  • 151
2 votes
0 answers
3k views

How to make feet act as lower position limit for IK rigs

I wanted to be able to move the hips of a character with it's feet staying at floor level, so I've created IK bones and added constraints. It works; but then, the feet snap to the IK bone's position: ...
Good Samaritan's user avatar
2 votes
0 answers
163 views

Unapplied curve modifier not applying after export?

This is my conveyor belt in game. its actually translating instead of rotating around the middle in a chainlike fashion, which it is doing in blender. I did this by moving the bone, and it rotates the ...
Aidan Pallian's user avatar
2 votes
0 answers
2k views

Bone parents to the wrong end

I am trying to parent the top of a bone to the bottom of another bone (see image) but when parenting it will parent to the wrong end, I have tried but was unable to find a way to set it to the other ...
rambodash's user avatar

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