Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Batch renaming bones - without number sequence at the end
I need assistance. I am trying to batch rename the bones but its not working as intended.
When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
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Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
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Obtaining joint-local rotations of armature with python
I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
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I can't scale down my bendy bones anymore with CTRL+ALT+S
I'm using blender 4.1 I think this function has changed. When I switch to bendy bones, I am told I can scale the bones down with CTRL+ALT+S to a reasonable size. Right now when I press that, it just ...
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Unreal Engine Metahuman Rigging (Blender Rig)
Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal.
I've been trying ...
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Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
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How would I "move" X Axis Mirror point to multiple locations for an animated scene?
Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
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(Python) Change the bone roll of a list of bones in variables
So I've had to store some bones in variables because I want to call on them even if they have slightly different names. I want to change the roll of a list of these bones, like this:
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I can't see my rig!
My character has a rig but I can't see it in Object mode, Pose mode, I checked if the rig is hidden and it is visible when I look on the right.
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Applying armature rotation across all frames
Summary
How do I apply a bone rotation to an armature across all frames in the scene?
I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
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Bone Layer Won't Change
For context I am Using Blender 4.1.1.0 Somehow I've managed to get all of my bones unassigned from any layer, I'm trying to put them on a layer so I have access to them, I'm Selecting them in the ...
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Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
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Why is the mesh getting messed up when I rotate the bone?
Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
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Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
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how to temporarily disable a parent bones influence
I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone.
How can I individually ...