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1 vote
1 answer
680 views

How to move and resize a bone in Python such that the head and the tail are at a certain global position?

I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly. For example, let's say that these are my coordinates of my bone head: ...
Jack Gordon's user avatar
-1 votes
1 answer
257 views

Still need help: How to tweak an action/animation without affecting other actions?

Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations This needs to be fixed, the fingers are twisted because of retargeting fail: But when I do for ...
konstailematon's user avatar
1 vote
0 answers
148 views

How to get euler/quaternion rotation from matrix?

I have 2 bones and I want to copy the rotation of one bone to another using only rotation_quaternion or rotation_euler to assign ...
cak3_lover's user avatar
3 votes
3 answers
1k views

How to get global rotation of a bone with respect to global planes of axis via python?

I'm simply trying to find the global rotation of a bone in pose mode using python i.e. what angle a bone makes with the global axis? The closest I've come is: ...
cak3_lover's user avatar
0 votes
1 answer
122 views

How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
cak3_lover's user avatar
1 vote
1 answer
409 views

Blender 3.1 IK Bones Snap Out of Position When Moving Them

This seems more like a bug then anything else, but maybe I'm overlooking something. I have this coat that I've rigged that has worked just fine in the past, but now it's doing this weird thing where ...
Relo Kai's user avatar
0 votes
1 answer
104 views

Is there a way to force a bone to snap to fixed-step rotation?

As in, is it possible for me to set up an armature so that a bone's X-rotation will snap to, say, 30°, -30°, or some multiple of 60° from there? I'm working on a toggle switch, and while I can ...
Michael Macha's user avatar
1 vote
1 answer
346 views

Scale IK Bones in Armature without Affecting other bones?

So I want to make my IK bones larger because they're small and hard to click. I tried in both edit and pose mode yet noticed that affects my entire rig. Is there a simple way to scale the IK bones ...
makerbaker's user avatar
0 votes
1 answer
55 views

specific bone wont move but other will

I'm trying to get one bone to move outward (left arm bone) but it won't move. the other one moves just fine and they (as far as I can see) have the same constraints. below is the blend file along with ...
desperrrr's user avatar
  • 644
0 votes
0 answers
124 views

Rig transforms using rigify and follow path constraint

I've been learning blender for a couple months now and I have created a character that I am attempting to animate. The rig for my character was created using rigify which worked wonderfully initially. ...
pewpew's user avatar
  • 1
2 votes
1 answer
5k views

How to properly scale up armature without changing bone configuration?

I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
JMade's user avatar
  • 65
0 votes
0 answers
706 views

how to disable bone movement while keeping all transforms

(ignore the crazy proportions in this scene I'm just experimenting) I'm trying to make the hand IK bone (square) stay exactly where it is between frames 705-726. I have a few constraints applied to it ...
desperrrr's user avatar
  • 644
0 votes
1 answer
665 views

How do I transform bones without deforming the armature?

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
desperrrr's user avatar
  • 644
0 votes
1 answer
155 views

How do I fix the thumb to make it move better?

Ok I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't ...
Stephen's user avatar
  • 313
0 votes
0 answers
31 views

How to move bones with quaternions on realdata

sorry for stupid questions, I am new on blender.. My question is how can i move bones when i recive data via serial port. So i get quaternion via serial port and want to set the values on the bones. i ...
MR_n's user avatar
  • 1

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