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1 vote
0 answers
157 views

How to recalculate a skeleton's pose (all PoseBone matrices) via python without a full scene update?

I'm working on a script to do some retargeting of an animation library to a new figure, and I've encountered a performance issue I don't know how to optimize away easily. My script loops through an ...
Adam Smith's user avatar
1 vote
0 answers
90 views

how can I access absolute vertex positions from mesh with armature?

I downloaded an animated mesh in FBX form from mixamo. When I import it to blender, the object looks like this in the outliner: I need to access vertex positions of my mesh at every frame of the ...
sarah's user avatar
  • 61
0 votes
0 answers
35 views

bone axis-orientation is unexpected changed when modify bone.tail by python

I want straighten editbone, but using python bone.tail = bone.head + bone.parent.y_axis*bone.length will unexpected change axis-orientation. How should I fix it?
yangbai's user avatar
0 votes
1 answer
649 views

Get local child bone rotation using Python

I'm looking to get the local rotations of bones using Python, in other words given a parent and a child bone, the child bone's rotation off of the parent bone. I saw this post:Get bone rotation in ...
Jackie 's user avatar
1 vote
1 answer
249 views

Making a chain of bones without bpy.ops

While making mesh objects with Python, I felt encouraged by the community to avoid using bpy.ops, as it is less efficient. I am now making armature objects. I am making a kind of snake where the body ...
koober's user avatar
  • 51
2 votes
1 answer
472 views

coding automatic weights in Scripting

How Can I make "with automatic weights" by Scripting? Like the Image But by Python
Peter Boshra's user avatar
1 vote
1 answer
570 views

Recalcualte automatic weights for single bone using python

In a blender add-on, I import a mesh and join it with an armature using automatic weight. I use bpy.ops.object.parent_set(type='ARMATURE_AUTO', keep_transform=True) ...
dparnas's user avatar
  • 113
2 votes
0 answers
59 views

Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
Jason11040's user avatar
2 votes
1 answer
1k views

How would I go about assigning a keyframe to my selected bone? (in python)

How would I retrieve the "selected_bone" in pose mode and add a keyframe to my current timeline position using python? I'm struggling to find the correct naming for "selected bone"
William Landgren's user avatar
1 vote
1 answer
771 views

How to read a specific pose from a pose library via Python API?

I'm writing a python script that needs to read the pose library associated with a particular armature object. I've figured how to query the pose names (via ...
lisyarus's user avatar
  • 115
0 votes
1 answer
841 views

Is there a way to return armature to rest position programatically without bpy.ops?

I need to reset my armature to the rest position with a python code. I could do it normally with but bpy.ops.pose.transforms_clear(), but sometimes it gives me errors However I cant use bpy.ops since ...
Manveru's user avatar
  • 223
2 votes
0 answers
275 views

Using Python, how do I list all the armatures in the scene and make the selected armature active?

I'll start by saying I'm fairly new to coding. I'm trying to code an add-on that has a drop-down list that'll list all the armatures in a scene and then make it so you can select an armature from that ...
CursiveArt's user avatar
1 vote
2 answers
511 views

Selecting bones with the same name

I'm writing a little picker for Blender. The principle of operation is simple. I select some armatures, go into pose mode. If I select bones, then bones with the same name in other armatures become ...
AlexFrozd's user avatar
0 votes
1 answer
336 views

Transforming armature bone by matrix of another bone in pose mode

I am attempting to move an armature bone in edit mode by the inverted matrix of another bone in pose mode. My reasoning for doing this is because I have joined two armatures and have lined the bones ...
nullReference's user avatar
1 vote
1 answer
949 views

Python copy animation from armature to another armature different rest pose

I have two armatures with different rest pose I wonder if there is a proper way to copy the animation from on the other as shown in the image. Here is an example of the blend file https://ufile.io/...
A bou's user avatar
  • 70

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