Skip to main content

All Questions

Tagged with
1 vote
1 answer
83 views

The results of python scripts and python console are different?

I'm running a script to create a bone and rotate it by setting rotation_euler of the PoseBone. But I got wrong results from the scripts. My scripts code: ...
Nutcracker's user avatar
2 votes
1 answer
121 views

snap bone locations using python

I'm trying to snap bone locations which are of a certain proximity to a vertexes of a mesh, to the difference of position based an the corresponding vertex of another mesh with the same topology. ...
dan283's user avatar
  • 249
1 vote
3 answers
61 views

Server json Blender crashes

Can someone help me understand why this code: ...
Diego Parbuono's user avatar
1 vote
1 answer
679 views

How to move and resize a bone in Python such that the head and the tail are at a certain global position?

I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly. For example, let's say that these are my coordinates of my bone head: ...
Jack Gordon's user avatar
0 votes
1 answer
788 views

Error when retargeting Animation to Human mesh

I'm using Rokoko plugin. Does anyone have a solution to this error? ...
John Mary's user avatar
1 vote
0 answers
37 views

Rotating individual bones in Python not working

At the end of a script, I need to disconnect all the bones in my armature and rotate them 90 degrees to match what Unreal expects for the joints. I can't seem to get this to work in Python, though. ...
Kevin's user avatar
  • 21
0 votes
1 answer
65 views

How can I get / set the name of an extruded bone in Python?

I'm auto generating my armature, and after extruding a bone, I'd like set its name. This will help me reference it later, so I can parent other bones to it. Right now I'm extruding the bone with this: ...
Kevin's user avatar
  • 21
0 votes
1 answer
519 views

How to access pose bones via python in this condition?

I'm making an add-on to boost my workflow. I want to add custom shapes to the bones of the armature selected in the PointerProperty from the panel. But according to ...
Muzammil's user avatar
  • 838
0 votes
0 answers
89 views

Calculating join angle of an armature

For a school project I need to calculate joint angle of an armature. I found some code that works with 2 bones, but I need to calculate the angle of every 2 adjacent bones (knees, elbows, back, etc). ...
Sterke Stijn's user avatar
0 votes
3 answers
1k views

Hide Unhide armature in viewport hotkey

I'm making the switch from Maya to Blender, but one thing that I couldn't find is to assign a hotkey to hide and unhide an armature in the viewport. I don't like the visual clutter and as an animator ...
Eddy_D's user avatar
  • 1
1 vote
1 answer
243 views

Can I delete all duplicated drivers of armature?

I separated some bones from a armature which has lots of bone drivers, and when I separated some bones, it made a new armature with old armature's drivers. After editing I joined old armature to new ...
Yokomizo's user avatar
  • 415
3 votes
2 answers
222 views

How can I search to see if there's more than one bone with a certain name?

I've already figured out the code for finding bones by their name. I just need to know if there's more than one bone that meets this criteria (for example the words: "hand", "ik", ...
Oni-K's user avatar
  • 31
0 votes
2 answers
164 views

How do I search for a bone's name, then rename it with a script?

What I need to do is search for a bone then rename that bone, for example I want to find the left hand. I search for that bone with the letters "hand", "ik", and "L" in ...
Oni-K's user avatar
  • 31
0 votes
1 answer
305 views

Get the actual position of bone (head and tail) even when armature is rotated

I would like to know if it is possible to get the real coordinates of a bone's head and tail when the armature is rotated. I already got something working with translations of armature but can't ...
Guigz's user avatar
  • 3
1 vote
1 answer
182 views

Quickly & continuously generate images without rendering?

I know the title is a little ambiguous but bear with me for a minute On one hand I have blender with a 3D model and a server script ...
cak3_lover's user avatar

15 30 50 per page
1 2
3
4 5
16