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0 answers
97 views

Creating a good armature for a rig/skeleton/bones

I am creating a rig/skeleton/bones in Blender python, using bpy, here: https://github.com/coderextreme/X3DJSONLD/blob/master/blend/blenderskeleton.py I was looking at the code and in Blender and I ...
John Carlson's user avatar
2 votes
1 answer
59 views

Python: Rename Armature's "root"

TWO QUESTIONS: 1- How do I identify the "Sub Armature" shown in green in a Python Script? 2- How do I rename that same item? This isn't a bone, nor is it the Armature (that's "...
Josh G's user avatar
  • 76
0 votes
0 answers
20 views

How to delete a bone by script? [duplicate]

MY Code: ...
라덴더Lathander's user avatar
0 votes
0 answers
14 views

symmetrical weight painting can't let me paint center vertices of a mesh with mirror modifier and armature modifier

I know how to do symmetrical weight painting on a mesh with mirror modifier and armature modifier, but this setting prevents me from weight painting center vertices properly. my mesh is like 1st ...
Yokomizo's user avatar
  • 415
1 vote
0 answers
73 views

How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?

That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
aldu's user avatar
  • 11
0 votes
0 answers
28 views

How to control existing Custom Properties that are assigned to armatures via operator?

I'm creating an addon that sets the Blender settings based on what type of render we need. However, I'm unable to change the attributes that control aspects of the rigs. I can't access them. The thing ...
Juan Tadeo Mangione's user avatar
1 vote
0 answers
24 views

Python command to get the bone an object is parented to

Assuming an object is parented to an armature and one of its bones. (Type 'bone') How to get the name of this bone using Python script? Thanks in advance! (Blender 3.3 User)
darksun's user avatar
  • 111
1 vote
1 answer
22 views

With python, is there a more efficient way to duplicate a range of keyframes (all fcurves) than using keyframe_points.insert()

I have a combined animation (position of object, bone rotations...) with about 600 keyframes. Now I want to make a script that clones a selected range of these keyframes and pastes them after the ...
Joel Palmius's user avatar
0 votes
1 answer
118 views

blender python transfer pose bone position to an object (matrix issue)

I have an object inside a bone, matches the bone exactly (position, scale, rotation). The armature and the object have different origin points. I am trying to make the object follow the bone exactly ...
Revln9's user avatar
  • 207
1 vote
0 answers
113 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
0 votes
1 answer
62 views

Coding: parenting 1 bone to another bone

I'm trying to make an addon for blender, but I'm having some difficulty with it I'm trying to use a script to select 2 specific bones with a certain name pattern and then parent the first bone to the ...
Daitou Ink's user avatar
0 votes
1 answer
95 views

Simple armature creation script results in a crash when attempting to set bone parenting

My full script is more complex than this, but the issue I'm having can be reproduced with these 9 lines of Python code that create an armature with a single bone: ...
hayden0729's user avatar
0 votes
0 answers
233 views

Blender real-time animation based on the sensor data

How can i animate the model in the image below based on sensor data? I need to make it real-time(like when person moves his arm, model in the blender should move too.) I tried keyframe_insert method ...
Erush's user avatar
  • 1
0 votes
0 answers
105 views

What's the differences between posebone's vector and bone's vector?

I want to get a certain bone's head/tail coords in world space in pose mode. I've seen some answers about Bones.vector and PoseBone.vector. When I set different frame of the armature, the PoseBone....
Nutcracker's user avatar
1 vote
2 answers
551 views

When rigging a car It rescales and rotates

I use Rigacar plugin. MacOs Ventura, Blender 3.4.1 (Steam) At first I parent everything to the body of the car, origins to geometry and finally, apply all transformations. However when: Add > ...
Marek Bílý's user avatar

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