Understand everything that is needed to create cross platform mobile applications using Cordova for iOS, Android and BlackBerry 10. We will go through all the steps for configuring your machine (Mac or Windows), as well as add Cordova and WebWorks plugins. We will see how to package, deploy and debug hybrid apps on BlackBerry 10 and Android devices. In the end, we will inspect the project phonegapbootcamp.io, an open source website/mobileapp built with Angular, Gulp and Cordova.
This document presents on PhoneGap, an open-source mobile development framework. PhoneGap allows developers to build mobile apps using HTML, CSS, and JavaScript and deploy them across various platforms. It bridges the gap between web technologies and native mobile development. Key features of PhoneGap discussed include writing once and deploying to multiple platforms, accessing device hardware, and using standards-based web technologies. Advantages are cross-platform development and leveraging native features, while limitations include not having latest features and relying on community support.
PhoneGap is a framework that allows developers to build mobile apps using HTML, CSS, and JavaScript instead of native languages like Objective-C or Java. It works by using a bridge that allows JavaScript access to device capabilities. Apps developed with PhoneGap are hybrid apps, with the UI logic in web technologies and device integration in native code. To develop Android apps with PhoneGap, developers set up the Cordova plugin in Eclipse, create a new Android project linking to Cordova files, and code the app using HTML, CSS, JS files that interface with device APIs through Cordova.
The document discusses developing mobile applications using PhoneGap, which allows creating cross-platform mobile apps using HTML, CSS, and JavaScript. PhoneGap uses a native web view to render the application, while also providing access to device APIs through a JavaScript library. This allows building apps that can be deployed to various mobile platforms like iOS and Android from a single codebase. The document covers getting started, debugging techniques, extending apps through plugins, and deploying finished apps through services like PhoneGap Build.
A presentation covering the history of JavaScript on iOS, as well as an overview of how to use the new JavaScriptCore framework on iOS 7.
PhoneGap is an open source tool that allows developers to build mobile apps using HTML, CSS, and JavaScript instead of native languages like Objective-C or Java. It wraps the web view container to give apps access to device features like geolocation and accelerometers. While documentation is still maturing and bugs may exist, PhoneGap is free, open source, and offers developers a way to create cross-platform mobile apps without having to learn multiple programming languages. Sample PhoneGap apps and getting started resources are provided.
A presentation I gave at D2WC on workflow for creating an experience that spans mobile web to mobile app.
A presentation covering methods for debugging and deploying PhoneGap applications. Covers Weinre and some of the features of PhoneGap Build for deploying across many platforms.
The document discusses the Ionic framework for building hybrid mobile apps using web technologies like Angular. It highlights how Ionic allows web developers to build native-feeling apps, provides an SDK for developing these apps, and empowers developers. Ionic 2 aims to push the limits of what is possible with web technology by keeping apps simple, providing a better native experience, and reducing tooling fatigue. Ionic also makes it easy to build progressive web apps that can be installed like native apps and work offline.
Phonegap allows developers to build mobile apps using standard web technologies like HTML, CSS, and JavaScript. It supports developing apps for platforms like iOS, Android, Blackberry and others. The presentation outlines what Phonegap is, why developers should use it, its features, the development process, and includes examples of building simple apps using the accelerometer and storage APIs. Sample apps are deployed to real devices to demonstrate the process.
PhoneGap allows developers to write mobile apps using web technologies like HTML, CSS, and JavaScript. It works by embedding a webview browser into a native app shell, providing a bridge to access device APIs. Developers write their app code once using web standards, and PhoneGap packages it to deploy to various mobile platforms like iOS, Android, and more. It has a large community of contributors and many popular apps have been created with PhoneGap.
The web of today would not be the same if Mozilla hadn't fought up against the web monoculture on the Desktop in the 90s. The same challenge of users getting locked in to a certain environment to be able to go online happens now on the mobile market. In this talk I will show the history of Mozilla and what happens right now to free the mobile web from lock-in. The web is out there for everybody and should not be dependent on expensive devices. In this talk you'll hear about Mozilla's efforts to teach people the benefits of the web, learn how to help us by testing Firefox on Android and get introduced to Firefox OS, the first fully open operating system for mobile devices with apps based on web standards.
This document summarizes the new features of Flash Player 11.2 and Adobe AIR 3.2 as presented by Joseph Labrecque at the Hawaii Flash User Group on May 10th, 2012. Key updates include relaxed hardware acceleration requirements back to 2008, new mouse and audio features, and multithreaded video decoding. Upcoming versions will add full screen keyboard input, texture streaming, and additional performance and profiling improvements. The future of Flash includes an ActionScript "Next" version and modernized runtimes, with a focus on performance, especially on mobile.
Flash and AIR allow developers to create mobile applications for Android using ActionScript. AIR applications are compiled to native Android packages and have access to device APIs for geolocation, accelerometer, camera, and more. Flash Builder is an Eclipse-based IDE that supports visual layout, coding in MXML and ActionScript, and debugging applications on mobile devices. Sample applications demonstrate using common mobile UI patterns like view navigators and action bars to create polished mobile experiences with Flash and AIR.
This document summarizes a presentation about building mobile apps using the Ionic framework. The presentation introduces Ionic, a framework that allows developing cross-platform mobile apps using HTML, CSS, and JavaScript. It discusses the benefits of hybrid mobile development using Ionic over native development. The agenda includes explaining why to build mobile apps, comparing hybrid and native development, introducing AngularJS which powers Ionic, demonstrating how to install and use Ionic, and building a sample to-do list app to demonstrate Ionic in action.
This document discusses developing mobile applications using PhoneGap. PhoneGap allows developers to build mobile apps using web technologies like HTML, CSS, and JavaScript instead of native languages. It works by wrapping web-based code in a native container, allowing developers to access native device APIs from JavaScript. PhoneGap provides tools for building, debugging, and deploying cross-platform apps across iOS, Android, and other platforms from a single codebase using web standards. The document highlights the benefits of this approach and demonstrates PhoneGap's capabilities.
The document provides an overview of iOS and Android application development. It discusses the differences between iOS and Android, including their SDKs and tools for developing apps. It also describes how to use the ArcGIS SDKs for developing mapping applications on both platforms, highlighting resources for getting started with iOS and Android development.
By the end of 2012, it is expected that more than 80% of the world’s population will have access to a smartphone. Your library users will assume that your library can be accessible from anywhere, at any time, and on any device. Now is the time to be ready! During this hands-on webinar, you will: - learn the differences between native and web apps. - understand the various technologies (HTML, CSS, JavaScript) and how they work together to build mobile web apps. - gain hands-on experience using jQuery Mobile to develop a fully functional mobile-optimized web app. - have access to a free Web server so you can continue to work/test your project live on the Web. - continue to work with Jason and Chad so you can have a mentor during and after your project.
Apache Cordova is an open-source framework that allows developers to use standard web technologies like HTML, CSS, and JavaScript to build applications that can be deployed across various mobile and desktop platforms. It works by packaging the application's code and assets into a wrapper application that loads the content into a webview. Plugins can be added to access device capabilities. The Cordova CLI provides commands for creating, building, and running Cordova projects across platforms in a consistent way. Frameworks like Angular and UI frameworks like Ionic can be used to organize larger Cordova applications.
Cross-platform mobile app development faces many challenges including differences in programming languages, features, monetization options, and user interface paradigms across platforms. Native development for each platform offers the best integration and reach but requires the most effort. Cross-platform tools provide easier multi-platform development but with limitations in native features and user experience consistency. Choosing the right strategy depends on an app's goals, target platforms and audiences, and a developer's technical skills and resources. While cross-platform tools improve, fully native apps still have advantages for high-quality experiences.
PhoneGap allows developing mobile apps using HTML, CSS, and JavaScript that can be deployed across multiple platforms. It works by embedding a webview component within a native container app, and uses a bridge to allow access to native device APIs. Key features include writing code once and deploying to iOS, Android, BlackBerry and other platforms; using standard web technologies; and accessing device capabilities like contacts, camera through JavaScript APIs. Plugins can extend PhoneGap functionality like the Facebook plugin that allows building native Facebook apps.
PhoneGap allows developers to write mobile apps using HTML, CSS, and JavaScript that are then packaged into native apps for various platforms. It works by embedding a webview component into a native container, providing a bridge between the webview and native platform APIs. Developers write their app code once using web technologies and PhoneGap handles packaging it as a native app for each target platform. Key features include using CSS3 for styling, JavaScript APIs for device functionality, and media queries for responsive design across devices.
See how PhoneGap (Apache Cordova), an open-source framework, and the Adobe PhoneGap Build service, part of the Adobe Creative Cloud, allow you to create cross-platform mobile apps using the web technologies you know and love: HTML, CSS, and JavaScript. Learn how PhoneGap works and how it will enable you to start building mobile apps with web standards. This talk will introduce you to the PhoneGap API and walk you through how to interact with the JavaScript methods to create interactive, feature-rich mobile applications. You will also get an introduction to PhoneGap Build which allows you to package mobile apps in the cloud. This session will cover: Getting started with the PhoneGap API Interacting with the native device features (camera, video) Accessing and using the geolocation sensors Compiling the application using PhoneGap Build
This document discusses PhoneGap/Cordova, which allows developers to build HTML5 apps that can run on major mobile platforms like iOS, Android, and Windows Phone. Cordova uses a WebView to render the app's UI and allows access to native device features through plugins. Developers can build Cordova apps like regular web apps and test them in a browser before packaging them as native mobile apps using either each platform's native tools or the PhoneGap Build cloud service. Resources for learning more about Cordova development are also provided.
This document provides an overview of free and open source software that can be used for online learning. It discusses tools for schools, instructors, and students including learning management systems like Moodle and Sakai. It also lists specific applications for tasks like content management, audio/video, development, and productivity. The document aims to showcase cost-effective alternatives to proprietary software for education.
This talk is going to give an overview of Android operating system and it´s apps ecosystem from the security point of view of a penetration tester. So lets dive into topics like Pentest Environment Setup, Tools of the Trade, App Analysis and some security hints for Android developers.
PhoneGap allows developers to build mobile apps using HTML, CSS and JavaScript instead of relying on platform-specific languages like Objective-C or Java. The document discusses PhoneGap's capabilities and advantages, including writing apps once that run on multiple platforms, using web technologies that are widely known by developers, and leveraging growing browser capabilities on mobile through HTML5. It also outlines PhoneGap's APIs, tools, libraries, and community to help developers get started building cross-platform mobile apps.
This document summarizes Juan Gomez's presentation on using scripting languages to build Android apps without Java. It discusses the Scripting Layer for Android (SL4A) which allows scripts to access Android APIs. Examples are provided of using Python, JavaScript and Ruby for tasks like taking pictures, accessing WiFi and GPS data, and sending SMS. Advanced topics covered include using web views, background services, and packaging scripts as APK files for distribution.
Introduction to PhoneGap Background Setting up the environment for Android Handling Events Working With The Device, The Network, And Notifications Getting Information from the Device Determining the Connection Type Using Notifications Using Alerts Using Confirmation Dialogs Using Beeps Using Vibrations Accelerometer Using the Acceleration Object Using Accelerometer Methods Media The Media Object Using Media Methods Camera Using The Camera Object Using The Getpicture Method Using Camera Options Geolocation Position, PositionError, Coord Geolocation Methods Geolocation Options Deployment using Phonegap (Android) Hands-on exercises Storage Available options Db object localStorage Files Filessystem File read & write Handling errors Contacts Creating contacts Finding contacts Handling errors Capture Video Audio Handling errors Hands-on exercises
Introduction to PhoneGap Background Setting up the environment for Android Handling Events Working With The Device, The Network, And Notifications Getting Information from the Device Determining the Connection Type Using Notifications Using Alerts Using Confirmation Dialogs Using Beeps Using Vibrations Accelerometer Using the Acceleration Object Using Accelerometer Methods Media The Media Object Using Media Methods Camera Using The Camera Object Using The Getpicture Method Using Camera Options Geolocation Position, PositionError, Coord Geolocation Methods Geolocation Options Deployment using Phonegap (Android) Hands-on exercises Storage Available options Db object localStorage Files Filessystem File read & write Handling errors Contacts Creating contacts Finding contacts Handling errors Capture Video Audio Handling errors Hands-on exercises
This document summarizes a presentation about integrating external hardware with Android devices. It discusses Android Open Accessory (AOA) for connecting Arduino boards and other devices to Android via USB. It provides examples of AOA firmware and code. It also covers using Near Field Communication (NFC) and Bluetooth to enable interactions between Android devices and NFC tags or other Bluetooth devices. The presentation provides use cases and project ideas for combining Android with hardware inputs/outputs.
This document discusses various ways to develop apps for the iPhone, including: - Using Xcode and Objective-C, the primary tools and language recommended by Apple. - Developing AJAX/JavaScript apps that can be accessed through Safari on the iPhone. - Using tools like XMLVM to cross-compile Java code into Objective-C code that can be run as native iPhone apps. - Installing a Java virtual machine on a jailbroken iPhone to directly run Java code, though this is an unofficial workaround. It provides examples of simple "Hello World" apps implemented in both Java using XMLVM and directly in Objective-C. The document covers many of the core features and capabilities of the
This document discusses various ways to develop apps for the iPhone, including: - Using Xcode and Objective-C, the primary tools and language recommended by Apple. - Developing AJAX/JavaScript apps that can be accessed through Safari on the iPhone. - Using tools like XMLVM to cross-compile Java code into Objective-C code that can be run as native iPhone apps. - Installing a Java virtual machine on a jailbroken iPhone to directly run Java code, though this is an unofficial workaround. It provides examples of simple "Hello World" apps implemented in both Java using XMLVM and directly in Objective-C. The document covers many of the core features and capabilities of the
PhoneGap (aka Cordova) is a cross-platform framework for developing mobile apps using standard web development tools like HTML, CSS, and JavaScript. Join Troy Miles to learn how to create mobile apps with PhoneGap by building a simple but full-featured app during this hands-on class. Troy explores PhoneGap’s important capabilities, including GPS, camera, and audio recordings. Because JavaScript has a reputation as a somewhat difficult language, Troy teaches techniques for keeping your code robust and clean. To give your app the appropriate look and feel for the device on which it is running, the class will use the open source Chocolate Chip UI framework for testing. Troy shares ways to debug the code by running it as a web app, using browser development tools, or as a phone app, using the Chrome browser’s remote debugging features. Leave with the basics you need to start building your own cross-platform mobile apps.
Mansih Chasta is a principal consultant at Indusface with over 6 years of experience in information and application security. The document discusses an upcoming training on analyzing and reverse engineering Android applications. It will cover topics like the Android SDK, setting up a GoatDroid application, memory analysis, intercepting layer 7 traffic, reverse engineering Android apps, SQLite database analysis, and demonstrating exploits on an ExploitMe application. Statistics are provided on growth in mobile app downloads from 2010 to 2014.
Progressive web apps (PWAs) combine the best of the web and the best of mobile apps. PWAs use newer web capabilities like service workers and app manifests to deliver app-style experiences to users. There are six main steps to building a PWA: 1) creating a web app manifest, 2) registering a service worker, 3) adding files to cache, 4) deleting previous caches, 5) fetching data from the cache, and 6) adding a custom "Add to Home Screen" option. PWAs offer benefits like being installable, working offline, being discoverable, and loading instantly like regular web pages. WordPress plugins exist to help websites build PWAs and add features like
Cordova is a framework for building mobile apps using HTML, CSS and JavaScript. It allows developers to use web technologies to build apps that can be deployed across different mobile platforms. The Cordova CLI is used to create, build and manage Cordova projects. It allows adding platforms, plugins and building apps for specific platforms. Cordova plugins allow accessing native device functionality from web views by developing custom JavaScript APIs and native code for each platform. Debugging can be done in desktop browsers, emulators, connected devices or using remote debugging tools.
The document discusses why progressive web apps (PWAs) are useful for WordPress. It explains that PWAs combine the best of mobile apps and mobile web by allowing websites to be installed on home screens like apps while still being accessible through regular web browsers. The document outlines the steps to build a PWA, including adding a web app manifest and service workers to cache files so content can be accessed offline. It also discusses features like push notifications and adding PWAs to home screens on iOS.
This document contains tweets from Demian Borba sharing insights from his work as a Product Manager at Adobe. It includes information on the roles and responsibilities of a product manager including visioning, prioritizing, managing execution, testing and validating products. It also provides tips on tools used, the importance of empathy and understanding user needs, diverging and converging ideas, prototyping, and wearing different hats to be a well-rounded product manager.
What is UX? What is UX Design? Is there a process to deliver innovation? In this talk, Demian will answer these questions by taking you on a journey with insights on mindset, creative confidence and Design Thinking. You will see how Adobe is creating a brand new tool called #ProjectComet, tailored to UX Design focused on Mobile Apps and Web Sites. Through empathy, extensive prototyping, learning and focus on performance, #ProjectComet is being carefully crafted to enable UX Designers to design and prototype at speed of thought.
How about creating an awesome mobile app, for iOS and Android, using just HTML, JS and CSS? How about using Angular to create an amazing UI that looks and behaves like a native app? And on top of all that, how about make it take Bitcoin, PayPal, as well as credit and debit cards? In this talk, we will go over all the steps necessary to configure your environment (Mac or Windows), to develop/debug/deploy a mobile app built with Cordova and Angular, offering multiple payment options to users, all at once! Are you ready? Fasten your seat belts...
Este documento descreve o processo de Design Thinking para criar interfaces inovadoras, começando com a empatia pelos usuários, definindo o problema com base nos insights dos usuários e ideando soluções por meio de prototipagem e testes, sempre com foco nas necessidades humanas.
Demian Borba é um especialista em Design Thinking com mais de 15 anos de experiência. Ele se formou em Desenho Industrial e Ciência da Computação e ministrou aulas em universidades dos EUA. Atualmente, ele é fundador do Action Innovation Center e criador do projeto Design Thinking Now, onde ensina sobre inovação e solução de problemas.
Apresentação na Faculdade Fits sobre o Design Thinking e o #DesignThinkingNow. Para mais informações, favor acessar http://www.designthinkingnow.com
See all phases of Design Thinking and learn how to bring innovation to your company (in-company training: http://www.designthinkingnow.com)
BlackBerry is investing in innovation initiatives in Brazil through technology centers located inside universities and mobile development groups in 14 cities. The technology centers provide scholarships for students to work on building applications for BlackBerry 10 and porting Android apps. They have developed 35 apps and ported several major Android apps. The centers also host training sessions and conferences. BlackBerry is running an app marathon where each center addresses an enterprise problem through the development of a paid app for the BlackBerry 10 platform.
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states. In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing. Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
If you’ve ever had to analyze a map or GPS data, chances are you’ve encountered and even worked with coordinate systems. As historical data continually updates through GPS, understanding coordinate systems is increasingly crucial. However, not everyone knows why they exist or how to effectively use them for data-driven insights. During this webinar, you’ll learn exactly what coordinate systems are and how you can use FME to maintain and transform your data’s coordinate systems in an easy-to-digest way, accurately representing the geographical space that it exists within. During this webinar, you will have the chance to: - Enhance Your Understanding: Gain a clear overview of what coordinate systems are and their value - Learn Practical Applications: Why we need datams and projections, plus units between coordinate systems - Maximize with FME: Understand how FME handles coordinate systems, including a brief summary of the 3 main reprojectors - Custom Coordinate Systems: Learn how to work with FME and coordinate systems beyond what is natively supported - Look Ahead: Gain insights into where FME is headed with coordinate systems in the future Don’t miss the opportunity to improve the value you receive from your coordinate system data, ultimately allowing you to streamline your data analysis and maximize your time. See you there!
This presentation, delivered at the Postgres Bangalore (PGBLR) Meetup-2 on June 29th, 2024, dives deep into connection pooling for PostgreSQL databases. Aakash M, a PostgreSQL Tech Lead at Mydbops, explores the challenges of managing numerous connections and explains how connection pooling optimizes performance and resource utilization. Key Takeaways: * Understand why connection pooling is essential for high-traffic applications * Explore various connection poolers available for PostgreSQL, including pgbouncer * Learn the configuration options and functionalities of pgbouncer * Discover best practices for monitoring and troubleshooting connection pooling setups * Gain insights into real-world use cases and considerations for production environments This presentation is ideal for: * Database administrators (DBAs) * Developers working with PostgreSQL * DevOps engineers * Anyone interested in optimizing PostgreSQL performance Contact info@mydbops.com for PostgreSQL Managed, Consulting and Remote DBA Services
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality. Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality. Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality. Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank? ** Episode Overview ** In this first episode of our quality series, Kristen Hansen and the panel discuss: ⦿ What do we mean when we say patent quality? ⦿ Why is patent quality important? ⦿ How to balance quality and budget ⦿ The importance of searching, continuations, and draftsperson domain expertise ⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications https://www.aurorapatents.com/patently-strategic-podcast.html
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.