This document discusses developing mobile applications using PhoneGap. PhoneGap allows developers to build mobile apps using web technologies like HTML, CSS, and JavaScript instead of native languages. It works by wrapping web-based code in a native container, allowing developers to access native device APIs from JavaScript. PhoneGap provides tools for building, debugging, and deploying cross-platform apps across iOS, Android, and other platforms from a single codebase using web standards. The document highlights the benefits of this approach and demonstrates PhoneGap's capabilities.
This document discusses building native mobile applications using PhoneGap. It provides an overview of PhoneGap, including its architecture and how it allows building mobile apps using web technologies like HTML, CSS, and JavaScript. PhoneGap packages the web assets and runs them within a native container, allowing access to device capabilities through JavaScript APIs. The document outlines best practices for PhoneGap development, such as using a single HTML page and offline storage, and provides links for additional PhoneGap documentation.
PhoneGap is a framework that allows developers to build mobile apps using HTML, CSS, and JavaScript instead of native languages like Objective-C or Java. It works by using a bridge that allows JavaScript access to device capabilities. Apps developed with PhoneGap are hybrid apps, with the UI logic in web technologies and device integration in native code. To develop Android apps with PhoneGap, developers set up the Cordova plugin in Eclipse, create a new Android project linking to Cordova files, and code the app using HTML, CSS, JS files that interface with device APIs through Cordova.
A presentation on mapping and geolocation with the Flash Platform. Covers using the geolocation APIs in AIR 2 and various mapping examples and APIs.
PhoneGap is an open source tool that allows developers to build mobile apps using HTML, CSS, and JavaScript instead of native languages like Objective-C or Java. It wraps the web view container to give apps access to device features like geolocation and accelerometers. While documentation is still maturing and bugs may exist, PhoneGap is free, open source, and offers developers a way to create cross-platform mobile apps without having to learn multiple programming languages. Sample PhoneGap apps and getting started resources are provided.
The document discusses PhoneGap, an open source framework that allows developers to build mobile apps using standard web technologies like HTML, CSS, and JavaScript. It covers what PhoneGap is, its history, advantages, and how to set up a development environment for an Android PhoneGap app using Eclipse. It also provides steps to create a basic PhoneGap app that displays "Hello World!" when run on an Android device.
An overview of developing mobile applications with HTML, CSS and JavaScript using PhoneGap, node.js, Brackets and related tools.
The document discusses building packaged Chrome apps and compares them to web apps. Packaged apps can run offline by default, access hardware capabilities, and provide a richer experience than web apps. They can also be distributed and updated through the Chrome Web Store. The document outlines the process of converting a web app into a packaged app by modifying the app structure and code to include things like a manifest file and background services.
Phonegap allows developing hybrid mobile apps using HTML5, CSS, and JavaScript that can be deployed across various platforms like Android and iOS. It provides APIs to access native device functionality like contacts and sensors from webviews. The presentation demonstrated building basic and advanced Phonegap apps for Android using tools like Phonegap Build, Dojo Mobile, Sencha Touch, Maqetta, and Ripple. It promotes Phonegap for developing cross-platform mobile apps more easily than purely native or web approaches.
PhoneGap allows developers to build mobile apps using HTML, CSS, and JavaScript instead of relying on platform-specific languages. It works by wrapping web apps in a native container, allowing access to device capabilities like the camera and geolocation. PhoneGap Build provides a cloud-based service for compiling PhoneGap apps so developers don't need to install SDKs locally. The presentation covered the PhoneGap workflow, tools like PhoneGap Dev Browser and Sleight, and the roadmap for future releases.
WebWorks allows web developers to build BlackBerry applications using HTML5, CSS, and JavaScript. Some key capabilities include building apps with native functionality, integrating with BlackBerry services like BBM and Push, and distributing apps through the BlackBerry World app store. The process involves setting up a development environment with the WebWorks SDK, emulating apps using Ripple, and packaging and signing apps for testing on devices.
Apache Cordova is a platform for building native mobile applications using HTML, CSS and JavaScript. Watch the live recording and demo by clicking the link on slide 40. Find out more about Cordova by joining meet up group at http://www.meetup.com/laphonegap/
Everything to know about Flutter vs React Native & which one should you go for in 2020. Read a more detailed version of it here: https://devathon.com/blog/flutter-vs-react-native/
PhoneGap is a framework that allows developers to build mobile apps using HTML, CSS, and JavaScript instead of platform-specific languages. It provides an API to access common device capabilities like contacts, location, and cameras. PhoneGap works by wrapping web-based apps in a native container, so they can be compiled and run as native apps on iOS, Android, and other platforms from a single codebase. This allows developers to write their app once and deploy it across platforms, rather than maintaining separate codebases for each one.
The final demo for this presentation can be downloaded at: https://www.dropbox.com/s/9j09wip6wz84b61/JSDevConMobile-JQM-PhoneGap-Demo.zip SESSION ABSTRACT ================= Write Once, Run Everywhere. How many times have we been promised true cross-platform development? HTML5 seems to be the closest we’ve ever been to writing applications once and running them on multiple mobile devices, such as iOS, Android, Windows Phone or Blackberry. But native mobile apps have taken all the spotlight in recent years thanks to the introduction of hundreds of thousands of apps in various app stores from Apple, Google, Microsoft and BlackBerry. Apps offer a great native platform experience, but they can be expensive to build and require specific languages, SDKs and skill sets across multiple platforms. Mobile web sites offer a great way to engage with consumers and corporate workers alike without requiring the installation of any app, and can in turn be adapted as deployable "hybrid" apps. This session explores the fundamentals of native vs. web apps, and how to choose the right approach for any given scenario. We begin with an exploration of the benefits of web development for smartphones using the most popular HTML5 & JavaScript framework for mobile: jQuery Mobile (JQM). We’ll go over a quick primer on HTML5, CSS3 and JavaScript, followed by everything you need to get started with JQM. We’ll cover the most common development environment options, how to build your first jQuery Mobile page, and how to debug your mobile web code with some of the available tools. We’ll also discuss how to develop a native-like experience on each mobile platform thanks to JQM’s adaptive rendering, and how to save and retrieve data with the cloud using Microsoft Azure Mobile Services. We'll then learn how to leverage PhoneGap to wrap our mobile web UI into a native smartphone or tablet app. Discover how PhoneGap exposes native device hardware like cameras, sensors, GPS and more. We’ll also discuss the pros and cons of PhoneGap-based apps, how to deal with the UI design guidelines across platforms, and learn some do’s and don’ts of cross-platform mobile development. Native mobile apps have their place for mass market revenue-generating models, but you also need to master cross-platform techniques when the situation calls for it such as in enterprise mobility scenarios and other niche areas. Web development is a critical skill required by every mobile developer; come learn how to get started and reach hundreds of millions of users through a smart mobile web & hybrid approach.
Even with all the features possessed by Xamarin, it may be unsuitable for your digital solution. When you can’t leverage this platform, the following Xamarin alternatives will help you.
This document provides an introduction to developing mobile apps using Flutter. It discusses what Flutter is, its advantages over native and hybrid development. It covers the basic widgets in Flutter like Scaffold, AppBar, body and buttons. It demonstrates how to create a simple BMI calculator app as an example. Finally, it outlines the steps to learning mobile app development with Flutter, including improving architecture and adding features like camera, geolocation and APIs.
While the Ionic framework is good enough for building desktop apps, it suffers from a few drawbacks. The alternatives you’ll learn about here are devoid of those disadvantages.
See how PhoneGap (Apache Cordova), an open-source framework, and the Adobe PhoneGap Build service, part of the Adobe Creative Cloud, allow you to create cross-platform mobile apps using the web technologies you know and love: HTML, CSS, and JavaScript. Learn how PhoneGap works and how it will enable you to start building mobile apps with web standards. This talk will introduce you to the PhoneGap API and walk you through how to interact with the JavaScript methods to create interactive, feature-rich mobile applications. You will also get an introduction to PhoneGap Build which allows you to package mobile apps in the cloud. This session will cover: Getting started with the PhoneGap API Interacting with the native device features (camera, video) Accessing and using the geolocation sensors Compiling the application using PhoneGap Build
This session is about three different techniques for debugging mobile websites or web apps while running on devices.
The rise of 3D printing has been compared to the beginning of the industrial era in how deeply it might impact our society. TechSoup, EESTEC and TechforTrade host Dr. Phil Reeves for a 3D printing hack day.
あなたは今「Web」という言葉を聞いて、何を思い浮かびますか? パソコン上のブラウザに表示される Webサイトを想像するかもしれませんし、モバイルアプリなのかもしれません��クラウドを中心にしたエコシステムかもしれませんし、人と人が繋がるソーシャルメディアを連想している方もいるでしょう。皆が考えるすべてが Web であり、今後私たちが想像もつかない場所やデバイスを通して Webに触れることになるでしょうし、Webに関わる「当たり前」も常に変わり続けるでしょう。 明確な姿・型が存在しない上、誰がどのようにして見たり操作するかも分からなくなってきた中、私たちはどのようにして Webをデザインしていけば良いのでしょうか。Webサイトを作るだけでなく、その枠を超えた設計が余儀なくされた今、私たち制作者は何に注視したら良いのでしょうか。 今セッションではコンテンツを起点したデザインプロセスを紹介すると共に、予想不可能な未来に対応するための Web デザインの未来を共有していきます。
What do bakers, metalsmiths and user experience professionals have in common? They’re all crafts, but unlike other crafts, UX doesn't have a mentality of apprenticeship and practice. I argue that because UX requires broad knowledge across a number of disciplines, practical experience, and people skills, simply getting a degree and attending conferences isn't enough.
〜XMLから読み解く AndroidデザインのコツとTips〜 at 「ICT ERA + ABC 2012 東北」2012.10.20
The document shows code for processing images using the Imager module in Perl. It demonstrates scaling, cropping, mapping color values, combining images using rubthrough, adding text with QR codes, detecting differences between images, and detecting faces in an image using a cascade classifier. It also includes code to search for adult video actresses from a porn module.
私が考えるWordPressコミュニティの魅力を3つに絞って紹介!WordPressのコミュニティに興味がある方は、 WordBench.org http://wordbench.org にぜひご参加ください~。 OSC Nagoya 2012のWordBench Nagoyaブースで紹介していたソフトや書籍です。 ●BizVektor【WordPressテーマ】 http://bizvektor.com/bizvector/ WordBench Nagoyaの石川さんが開発されたビジネスサイト向けテーマ。 ビジネスサイト用の様々な工夫が凝らされています。 ●WebMatrix 【Windows用ソフトウェア:無料】 http://www.microsoft.com/web/webmatrix/ Windows上でWordPressの実行環境を簡単に作れます。 WordPressを簡単に使ってみたい方は、試しにインストールしてみてください。 ●本格ビジネスサイトを作りながら学ぶ WordPressの教科書【書籍】 http://www.facebook.com/wp.business.book WordPressのテーマの作り方、様々な技術を体系的に学ぶことができる本です。 全編カラーで写真がふんだんに使われているので初心者の方でもとっつきやすいです。
The document discusses issues with over-engineering and complexity in typical Java web applications and recommends focusing on simplicity, avoiding unnecessary abstractions and frameworks, following principles like the Single Responsibility Principle and YAGNI, and using proven open-source tools instead of too many Java standards and technologies. It also provides suggestions for code style, proper application structure, web UI development, and testing to develop applications in a simpler and more productive way.