Questions tagged [fate-core]
Fate Core is the official generic implementation of the Fate game engine.
252
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2
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When should I mark the Summer/Winter Courtier condition?
Dresden Files Accelerated introduces a new way to use Conditions, by turning some ability on/off (The Third Eye, for example).
Some of them, however (which are always marked), doesn't look much ...
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1
answer
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Which dark SciFi Fate Core settings other then Mindjammer exist? [closed]
I want a list of dark SciFi Fate Core settings.
I have already looked Mindjammer, which can be played with a grim mood in mind.
Are there anything else?
2
votes
2
answers
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How Do Core and Accelerated Resolution Mechanics Differ?
The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to ...
9
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3
answers
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Where Are (Narrative) Aspect Permissions Comprehensively Covered?
Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
8
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1
answer
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How to Reconcile the Action Economy with Cheaply Available Minions?
I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
5
votes
1
answer
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Is the Choice of Scale Effects Limited per Roll or per Conflict?
System Toolkit page 67 offers the Scale mechanics for attacks and defences between different-sized opponents, groups etc. However, I'm not sure how to interpret inner 'or' (i.e. the 'or' within each ...
5
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2
answers
288
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What Are the Game-Mechanical Advantages of High-Impulse Low-Thrust Drives in the Space Toolkit?
When Space Toolkit came out (with the Tachyon Squadron kickstarter), I was glad it included what looked like a way to abstract space travel while maintaining Newtonian behaviour of spaceships. But now ...
10
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1
answer
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How to GM Realm Management in a Mechanically Engaging and Transparent Way?
I expect the PCs in a campaign of mine to eventually become involved in managing a settlement (in this case, an exoplanet colony, though it's likely that other formats may come up in more distant ...
14
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2
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Is there an expiration time for free invocations?
The Fate Core book doesn't seem to indicate when free invocations expire; seemingly they stay around forever. This feels rather broken to me as I could carry several throwing daggers with me, add “...
11
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2
answers
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Running away from a conflict
This might be an easy one, but i had a situation where a rogue character fought against a guard who shouted to the other guards to come and help. The rogue got a boost and wanted to trip the guard and ...
3
votes
1
answer
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Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
6
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5
answers
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How to Interpret Defending Others vs. Shoot Attacks?
A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
8
votes
2
answers
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Handling the Scenario After Wild Player Financial Success
Well, they did it. Your players went head-to-head against an antagonist with Superb Resources, and instead of taking critical social damage and retiring from adventuring, they took him for all he's ...
20
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2
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How to Fairly and Consistently Handle Silent Sentry Removal / Assassinations / etc.?
The Situations
Fiction is full of moments when instead of facing an enemy head-on in an open Conflict, an attacker prefers a sneaky approach that, if fully successful, bypasses combat. Whether it's ...
2
votes
1
answer
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What is the scope of Reflex Boosters' applicability (in terms of skills/action)?
The Stunt's effect description reads:
You can activate reflex boosters to
gain a +2 to physical actions where
enhanced neural speed and reaction
time come into play.
What is that supposed to ...