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6 votes
1 answer
586 views

What are the consequences of using Fate Accelerated approaches for magic, but skills from the Core book elsewhere?

Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
AncientSwordRage's user avatar
12 votes
2 answers
649 views

Nonviolent "social conflict" in Fate - which skills opposes rapport?

I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
Jonas's user avatar
  • 2,920
4 votes
2 answers
157 views

Applications of Will in Condensed vs. in Core

Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
vicky_molokh- unsilence Monica's user avatar
6 votes
3 answers
225 views

When to use deceive vs rapport in Fate Core

I'm running a game in fate core, using the default skill list. My players want to know which situations and types of actions will call for a deceive check as opposed to a rapport check. How can I ...
Empiromancer's user avatar
  • 1,675
8 votes
5 answers
237 views

What are the expected consequences of allowing characters to exceed the skill cap?

As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
DawnPaladin's user avatar
12 votes
2 answers
1k views

How can you make custom skills for Fate?

How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
Maiko Chikyu's user avatar
  • 21.7k
7 votes
1 answer
246 views

Why are "contacts" not considered an "attack" move?

I am reading the fate core rule book, and it says "just knowing someone is typically not enough to hurt someone." Yet, depending on the type of game you're playing, if you're dealing with a gang, the ...
Jesse Cohoon's user avatar
  • 3,621
19 votes
4 answers
4k views

What is GM supposed to do when a player uses inappropriate skill?

Help me to understand how skill mechanics are supposed to work in Fate. The systems I am familiar with assume it's the GM who calls for a die roll: GM: What do you do? Player: I'm trying to catch a ...
enkryptor's user avatar
  • 70.3k
12 votes
2 answers
353 views

How can cliffhangers use skills instead of approaches?

Masters of Umdaar introduced the "Cliffhanger" scene form, which my group likes. But it's embedded in the Fate Accelerated "approach" mechanic, and our main campaign uses atomic-robo skills. Normally ...
BESW's user avatar
  • 53.4k
9 votes
1 answer
187 views

Can aspects function as "New Action" stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types of ...
Robert's user avatar
  • 12.9k
9 votes
2 answers
1k views

How do I work out the skill modes for a new Fate game design?

I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
doppelgreener's user avatar
3 votes
3 answers
319 views

What's a reasonable range for the shoot skill?

The Shoot skills specifies Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.) The ...
Mouhgouda's user avatar
  • 3,345
6 votes
2 answers
321 views

Active Opposition with Free-Form Professions in Fate

I'm running a Fate Core game with Free-Form Professions as skill list. Now different actions may be more or less difficult from the perspective of different skills. Breaking into a house unseen should ...
Anaphory's user avatar
  • 4,005
-2 votes
1 answer
2k views

What skill list should I use for a game set in ancient Greece? [closed]

I am pondering over a skill list for Fate Core game set in ancient Greece. Set in Athens of the Classical period (We do not want to pinpoint it on a precise year), the main themes are concerned with ...
Anaphory's user avatar
  • 4,005
12 votes
2 answers
824 views

Does Teamwork make you give up your action?

Both Fate Core and Fate Accelerated Edition have rules by which one player makes a roll and the others assist him without passing him free invocations or spending Fate points. In FAE this is called "...
BESW's user avatar
  • 53.4k

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