All Questions
17
questions
6
votes
1
answer
586
views
What are the consequences of using Fate Accelerated approaches for magic, but skills from the Core book elsewhere?
Some time in the future I want to run a game of FATE, with magic, but reading through the example characters used in the Core SRD, but it looked like it might be smoother to base the magic 'system' (...
12
votes
2
answers
649
views
Nonviolent "social conflict" in Fate - which skills opposes rapport?
I'm running a campaign with a few nonviolent characters. I understand how to handle physical fights, but am a bit at a loss how to deal with "social conflict", where characters need to ...
4
votes
2
answers
157
views
Applications of Will in Condensed vs. in Core
Some months ago, I noticed a difference between the Core and Condensed editions in the way the Will skill is described. I would like to know whether this is an intentional change between editions (or '...
6
votes
3
answers
225
views
When to use deceive vs rapport in Fate Core
I'm running a game in fate core, using the default skill list. My players want to know which situations and types of actions will call for a deceive check as opposed to a rapport check. How can I ...
8
votes
5
answers
237
views
What are the expected consequences of allowing characters to exceed the skill cap?
As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in ...
12
votes
2
answers
1k
views
How can you make custom skills for Fate?
How does creating custom skills in Fate core work? Can you just say "I want this skill" and get away with it or is there some sort of preset rules such as designing stunts and such for the skill ...
7
votes
1
answer
246
views
Why are "contacts" not considered an "attack" move?
I am reading the fate core rule book, and it says "just knowing someone is typically not enough to hurt someone." Yet, depending on the type of game you're playing, if you're dealing with a gang, the ...
19
votes
4
answers
4k
views
What is GM supposed to do when a player uses inappropriate skill?
Help me to understand how skill mechanics are supposed to work in Fate.
The systems I am familiar with assume it's the GM who calls for a die roll:
GM: What do you do?
Player: I'm trying to catch a ...
12
votes
2
answers
353
views
How can cliffhangers use skills instead of approaches?
Masters of Umdaar introduced the "Cliffhanger" scene form, which my group likes. But it's embedded in the Fate Accelerated "approach" mechanic, and our main campaign uses atomic-robo skills.
Normally ...
9
votes
1
answer
187
views
Can aspects function as "New Action" stunts?
The most basic option for a stunt is to allow a skill to do something
that it normally can’t do. (FC89)
But can an aspect do that too? Aspects are supposed to be permissions for certain types of ...
9
votes
2
answers
1k
views
How do I work out the skill modes for a new Fate game design?
I’m working on a new Fate implementation as a personal project, deriving mainly from Fate Core, and I’d like to use skill modes for its skill system — I feel modes would be extremely suitable ...
3
votes
3
answers
319
views
What's a reasonable range for the shoot skill?
The Shoot skills specifies
Attack: This skill makes physical attacks. You can make them
from up to two zones away, unlike with Fight. (Sometimes the
range will change with the weapon.)
The ...
6
votes
2
answers
321
views
Active Opposition with Free-Form Professions in Fate
I'm running a Fate Core game with Free-Form Professions as skill list. Now different actions may be more or less difficult from the perspective of different skills. Breaking into a house unseen should ...
-2
votes
1
answer
2k
views
What skill list should I use for a game set in ancient Greece? [closed]
I am pondering over a skill list for Fate Core game set in ancient Greece. Set in Athens of the Classical period (We do not want to pinpoint it on a precise year), the main themes are concerned with ...
12
votes
2
answers
824
views
Does Teamwork make you give up your action?
Both Fate Core and Fate Accelerated Edition have rules by which one player makes a roll and the others assist him without passing him free invocations or spending Fate points.
In FAE this is called "...