All Questions
9
questions
24
votes
3
answers
2k
views
How to make conflicts in Fate Core less boring?
The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
3
votes
3
answers
259
views
Is Move/Action Order Meant to Be Restricted?
I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset.
...
6
votes
5
answers
206
views
How to Interpret Defending Others vs. Shoot Attacks?
A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
7
votes
2
answers
566
views
How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?
There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
16
votes
6
answers
7k
views
How to make Fate combat fast & fun?
I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players.
It is hard to explain the combat in Fate to my players in a non-abstract ...
6
votes
1
answer
171
views
What happens when player-controlled NPCs concede and get taken out?
Let's say I'm using Companions, virtually any variation of Stormcaller, or any other way of being in command of NPCs in-game.
How do you handle conceding and getting taken out with player-controlled ...
16
votes
4
answers
2k
views
How do I set the Difficulty of a Create an Advantage action that represents readying for combat?
Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat.
The "Create an Advantage" aspect in Fate Core seems to do something similar ...
22
votes
5
answers
5k
views
Spaceship Combat in Fate Core
I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
9
votes
2
answers
539
views
Weapon/Armor Ratings vs NPCs using the Teamwork/Mobs rule
I'm using Fate Core to run a game on a Sword & Sorcery world. We want to use the Weapon and Armor Rules, but I'm not sure how they interact with the Teamwork (FC174) and Mobs(FC216) rules.
One ...