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24 votes
3 answers
2k views

How to make conflicts in Fate Core less boring?

The group in my current Fate Core game tends to get into a lot of combat and conflict situations that I don't really know how to run in a dramatic way that feels narratively satisfying without getting ...
Empiromancer's user avatar
  • 1,675
3 votes
3 answers
259 views

Is Move/Action Order Meant to Be Restricted?

I would like to confidently know whether the order in which the free movement and the non-movement action should be taken (i.e. move+act vs. act+move) is meant to be restricted in the base ruleset. ...
vicky_molokh- unsilence Monica's user avatar
6 votes
5 answers
206 views

How to Interpret Defending Others vs. Shoot Attacks?

A situation occurred in which the party needed to defend a 'sitting duck' in the form of a small robot against ranged enemy attacks. There was the consideration for party members to take the bullets ...
vicky_molokh- unsilence Monica's user avatar
7 votes
2 answers
566 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
vicky_molokh- unsilence Monica's user avatar
16 votes
6 answers
7k views

How to make Fate combat fast & fun?

I love the Fate system, both Core and FAE. However, I have been having a really hard time making combat fun for my players. It is hard to explain the combat in Fate to my players in a non-abstract ...
user avatar
6 votes
1 answer
171 views

What happens when player-controlled NPCs concede and get taken out?

Let's say I'm using Companions, virtually any variation of Stormcaller, or any other way of being in command of NPCs in-game. How do you handle conceding and getting taken out with player-controlled ...
Robert's user avatar
  • 12.9k
16 votes
4 answers
2k views

How do I set the Difficulty of a Create an Advantage action that represents readying for combat?

Lots of RPGs have the kind of thing where you effectively power up in combat and get a bonus to a certain stat. The "Create an Advantage" aspect in Fate Core seems to do something similar ...
Robert's user avatar
  • 12.9k
22 votes
5 answers
5k views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
Justin W's user avatar
  • 405
9 votes
2 answers
539 views

Weapon/Armor Ratings vs NPCs using the Teamwork/Mobs rule

I'm using Fate Core to run a game on a Sword & Sorcery world. We want to use the Weapon and Armor Rules, but I'm not sure how they interact with the Teamwork (FC174) and Mobs(FC216) rules. One ...
Kyalur's user avatar
  • 475