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5 votes
2 answers
274 views

A stresstrack/timer for FATE one-shot

I've been wanting to make a comical Fate one-shot, but never gotten the main mechanic to work, so looking for some suggestions. My idea is a fantasy setting, but instead of being brave warriors and ...
Jo the Jocker's user avatar
1 vote
1 answer
446 views

Can a character use "provoke" repeatedly to defeat monsters? [duplicate]

In FATE Core there are two types of combat: physical and mental. The mechanics are more or less the same: the physical combat uses fight or shoot against fight or athletics, while mental combat uses ...
Trobanoms's user avatar
  • 141
6 votes
2 answers
263 views

What is the impact of longer than usual Stress Tracks?

In one of my previous Fate games we used a Social Stress tracks, which was regular-size track. The players on average had 3 boxes in that track. Some powerful factions we encountered had 5 or 6 slots ...
eimyr's user avatar
  • 17.2k
10 votes
2 answers
974 views

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-sized boxes?

I can see the point of differently-sized Consequences on entities. Light ones are a mark, moderate ones are a more realistic, lasting dent, and so on. They behave differently and have, arguably, ...
Hypergardens's user avatar
  • 2,264
8 votes
3 answers
589 views

Can stress be taken outside conflict?

In the Fate Core manual, stress is only ever mentioned in the context of conflict. For example: stress represents the ephemeral toll of participating in a conflict (My emphasis.) Also, the ...
detly's user avatar
  • 3,187
12 votes
2 answers
771 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
Hypergardens's user avatar
  • 2,264
15 votes
1 answer
770 views

Mook Stress Boxes in Fate Core

When I was looking at the section in the Fate Core rules on designing a "Good" mook on page 215, I saw the following: Stress: Two stress boxes—a three shift hit is enough to take them out. I feel ...
Robert's user avatar
  • 12.9k
11 votes
2 answers
866 views

Aspects implying Resistance/Immunity

I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks. Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
Cristol.GdM's user avatar
  • 12.7k
11 votes
2 answers
2k views

How many shifts are needed to take out a character with a single blow?

I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions. I am trying to figure out how ...
fortuna's user avatar
  • 979
23 votes
3 answers
992 views

Adding and balancing a new Stress Track?

I'm tweaking and testing the Fate Core system to fit the Torg RPG setting, and after much deliberation I came to the conclusion that a third stress track would be needed for "Reality Stress." ...
Professor Caprion's user avatar