Questions tagged [fate-core]
Fate Core is the official generic implementation of the Fate game engine.
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Must a situation's obvious characteristics be explicitly made into aspects?
I've never played Fate before and am learning from Fate Accelerated Edition with occasional reference to Fate Core. For the most part, it has been straightforward. On the other hand, I am somewhat ...
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What happens if I concede a fight to someone who only wants me dead?
I'm in a game where my non-combat character ended up in a physical fight with two bobcat-like creatures who have been ordered to kill me. The entity ordering my death is powerful enough (and so are ...
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Why does a character get Fate points from invocation only at the end of a scene in Fate Core?
This answer to "What happens to the fate point after a character invokes an aspect?" shows that in DFRPG (per Your Story, p. 106):
if you're invoking an aspect on another PC or on a NPC to ...
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Do all players have to agree to accept or deny a group compel?
I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to.
Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
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How does defending on behalf of others work in Fate Core?
There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out.
Note: I know characters can ...
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How Fate games could go wrong and how to prevent that
I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph:
One of ...
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Learning Fate systems from a D20 background
My history is rather linear, and mostly relies on traditional d20 systems (D&D Original, AD&D, 3.5 and Rolemaster, Champions) and I am interested in learning some of the other systems that are ...
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How do FATE Core and FAE differ in purpose?
I understand the mechanical differences between the two games (notably, approaches instead of skills and a consolidated stress track), but is FATE Accelerated Edition simply meant to be "FATE Core ...
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Preparing a one-shot with FATE
I was thinking of doing a one-shot Fate game the next time my main group is missing folk. I'd be using the new Fate Core rules. None of us have ever played any version of Fate before, but we're all ...
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What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?
Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate?
I ...
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What better not to use Fate Core for?
I've seen lots of praise about the Fate system, especially it's Fate Core implementation. Because of that I was thinking about which of my past campaigns could have been played in Fate instead of ...
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How to design battle between characters of different scales (e.g. mecha vs. infantry)?
FATE is very clear in that its Aspects and Skills are largely metagame elements - they are meant to highlight what is important and true in the story, not to simulate what would happen in reality.
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Taking out main NPCs without exhausting all their stress and consequences
In my last session I had my players in combat against two of their NPC friends, which were being mind-controlled to fight them. These NPCs had been appearing a lot in the previous sessions and were ...
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Where Are (Narrative) Aspect Permissions Comprehensively Covered?
Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
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How does Compelling your own Aspects work?
To my understanding, it's possible to Compel your own Aspects.
Anyone at the table is free to suggest when a compel might be
appropriate for any character (including their own).
But I don't ...