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3 votes
1 answer
110 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
vicky_molokh- unsilence Monica's user avatar
4 votes
2 answers
552 views

Altering the Fate Point Economy to provide more Fate Points for the GM

Rules Hack I'm thinking of tinkering with one of the Fate Core rules so that the GM receives Fate Points instead of them disappearing into the ether after a player spends them. Players begin with (...
Doctor Kill's user avatar
  • 3,532
5 votes
2 answers
387 views

Rerolling select dice instead of all when invoking an aspect

I've been reading into using Fate Core for an upcoming campaign and notice that when invoking aspects it's almost always for the best to take the +2 modifier over the reroll unless the roll is ...
Psycrow's user avatar
  • 363
27 votes
2 answers
2k views

How to handle the magical girl genre in Fate Core?

I'm a newcomer to Fate Core, and working out a magic system is daunting. I have read over the core and glanced through the system toolkit as well, but some experience-based advice would be helpful (...
Pixie's user avatar
  • 2,884
22 votes
5 answers
5k views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
Justin W's user avatar
  • 405
13 votes
2 answers
2k views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
BESW's user avatar
  • 53.4k